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Dungeon Roaming Blog
14th October 2017
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.



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.. As you can probably tell, that's not a complete game!
I have today and tomorrow to hopefully pad it out to the point where it's a playable game.
I'll be trying my best, but I have a feeling I'm going to be missing my usual Monday/Tuesday deadline, as the game's been so ludicrously difficult to get working, so far.
In addition to getting the dungeon generator up to a decent standard, I also needed to scale up the graphics to twice the size, as drawing approximately 500 32x32 pixel floor tiles is infinitely quicker than trying to draw over 2,000 16x16 pixel ones!

.. I mean, it COULD cope, but when you then try to add gameplay on top of that, everything would start to get sluggish. So I figured it best to scale back a little, and work on getting the pace of the game working before making it look good.

.. That's how my games usually work
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