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23rd April 2018
My adventures into 3DS Audio are looking a little bit closer.

Views 54, Upvotes 12  
Daily Blog , 3ds Homebrew
22nd April 2018
Clampett's returned in this odd little platforming game.

Views 322, Upvotes 27  
Release , 558
22nd April 2018
Back to my usual "End of Project" duties, today.

Views 51, Upvotes 12  
Daily Blog , 558
21st April 2018
Game #558 is coming along rather well, and is mostly "complete" on the PC side of things.
The 3DS version is still all kinds of quirky, though, with issues such as the level generator taking WAY too long on the hardware. Again, something that the emulator has no trouble at all with, but that the hardware itself struggles to do.
I'm going to have to chop up the generator and build the level up over multiple frames, instead of clogging up the entire system for the duration.
Other than t...
Views 51, Upvotes 15  
558
Focus...! Blog
21st April 2018
OK, I really need to stop working on the 3DS stuff, and get this week's Clampett game done.

Views 45, Upvotes 11  
Daily Blog , 558
20th April 2018
I tried out Flappadiddle again, today, and it was very very broken!!

Views 24, Upvotes 5  
Daily Blog
Grrr... Blog
20th April 2018
128Mb Ram.. That's what the specs on Wiki says that the 3DS should have.
But all these complications I'm having.. The whole thing seems to be tripping up on pretty much anything I throw at it.

Views 29, Upvotes 4  
Daily Blog
19th April 2018
Spent most of this morning working on Error Messages.

Views 63, Upvotes 17  
3ds Homebrew , 2018 Framework
19th April 2018
Whilst working on this week's game, I'm constantly testing it on the 3DS to ensure everything's working correctly.

Views 54, Upvotes 13  
Daily Blog , 558 , 3ds Homebrew
18th April 2018
Turns out, the memory was perfectly fine!

Views 66, Upvotes 14  
3ds Homebrew
18th April 2018
I need to double check, but I think the big Grid[] array might be having issues.

Views 83, Upvotes 20  
Daily Blog , 558
17th April 2018
I said I was going to work on a Mini Clampett sequel this morning, so I cloned the project folder and opened it up, and then went "Hey, I bet I know what's wrong with the 3DS Engine.."

Views 55, Upvotes 15  
3ds Homebrew
17th April 2018
3DS Homebrew is all kinds of broke, right now, and I'm doing my nut trying to figure it out.
I decided, last night, after the millionth crash of the day, that I'd instead focus on something else for the rest of the week.

Views 73, Upvotes 16  
Daily Blog , 558
16th April 2018
Bah, humbug!
After spending hours writing a lovely function, the other week, which takes .png images and chops them down to 1/16th their size, so that they work better in the 3DS's memory, it seems that the memory required to load those initial images before chopping is actually too much for the poor little 3DS to cope with.
After having tried the same engine with the same images, but pre-scaled down, the whole framework is running a LOT better.
This means that..
A ) I'm goin...
Views 54, Upvotes 13  
3ds Homebrew
16th April 2018
Yeah, I really don't have a lot of RAM to play with in the 3DS, do I!?!

Views 69, Upvotes 19  
Daily Blog , 3ds Homebrew
15th April 2018
It's weird how many people have flooded my Twitter Inbox offering help on how to get various emulators and pirated games to run on my 3DS.
I appreciate that most people hack their 3DS for such purposes, but I'm not that guy. I'm LITERALLY only doing this for my own games!

Views 72, Upvotes 16  
Daily Blog
14th April 2018
Today's challenge.. Can't seem to get colours working. Hmm..

Views 102, Upvotes 20  
Daily Blog , 3ds Homebrew
13th April 2018
It works, but like I said this morning, I really need to fix the scaling quite a bit to get everything working properly.
But, yeah.. Our familiar Framework Menu! Woot!

Views 75, Upvotes 20  
3ds Homebrew
13th April 2018
Can't seem to get a grip on the texture switching stuff.
I've started a topic at GBATemp, and hopefully someone out there can figure this one out. Not sure.
In the meantime, the sprite-changing is at least working in "Immediate" mode, so.. until I can fix this, that'll just have to do.
The next step will be to have a play with my scaling routines.
Although this one single test has a decent-enough line of text, it's not exactly the world's most readable font, and...
Views 47, Upvotes 14  
3ds Homebrew
13th April 2018
Today's task will be to try and get multiple textures to work. I'm fairly sure it should be an easy task. They really can't have made it too complicated, right!?

Views 75, Upvotes 19  
Daily Blog , 3ds Homebrew
Ooooh!!! Blog
12th April 2018
OK, step 2 complete.. Only took about a week!!

Views 118, Upvotes 19  
3ds Homebrew
12th April 2018
If I toggle on the texture drawing, the three squares disappear.
At this point, it could be any of the following.
1. The Loader isn't loading the images correctly.
2. The drawing routine's slightly wrong.
Views 56, Upvotes 14  
Daily Blog , 3ds Homebrew
11th April 2018
Three little squares..

Views 57, Upvotes 16  
3ds Homebrew
Hmm.. Blog
11th April 2018
Had a rather frustrating day of GameDev yesterday, as I struggled to get any further than the blue screen.

Views 48, Upvotes 11  
Daily Blog , 3ds Homebrew
10th April 2018
Although the screen is still just blue, I have at least managed to get it to now load the image data without the emulator freaking out and throwing up as many errors.
The nasty looking purple error messages are gone, and all the errors that remain appear to be showing up on the examples, so I'm not "too" worried about that.
Next step is figuring out why on earth the images still aren't showing up on the screen.
Hmmm..
Views 29, Upvotes 9  
3ds Homebrew
10th April 2018
OK, today's aim is obvious.
Extra Squishiness in the Bug Department!!

Views 55, Upvotes 10  
Daily Blog , 3ds Homebrew
9th April 2018
Success!!

Views 44, Upvotes 11  
3ds Homebrew
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