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15th February 2018
"Episodes 1, 2 and 3 of Stargate Origins are now available online" said the tweet.
I hurried to the Apple AppStore, downloaded the StargateCommand app, and promptly paid £19.99 for "Full Access"

Views 84, Upvotes 6  
Daily Blog , Thoughts
14th February 2018
First step of adding Story Mode is to add something worth playing for.
There be birds to select!!

Views 68, Upvotes 12  
Flappadiddle-doo
14th February 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.

Views 92, Upvotes 9  
Daily Blog , Flappadiddle-doo
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.

Views 58, Upvotes 12  
Daily Blog , 2018 Framework
12th February 2018
Seems I've broken a few bits of the framework, this week.
RSKGames has reported that the music seems to stop after a few seconds.
Not quite sure why that might be, but it's definitely something to look into.

Views 59, Upvotes 16  
2018 Framework
11th February 2018
Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download


  • Views 79, Upvotes 15  
    Flappadiddle-doo
    11th February 2018
    Stupid iOS!
    "Alert" says the debugger in XCode.
    And that's all.
    Quite what that means, I've no idea. Could literally be anything.

    Views 86, Upvotes 18  
    Daily Blog , Flappadiddle-doo , 2018 Framework
    10th February 2018
    AHA!!!
    .. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES.
    But that's a VERY important step in getting the thing up and running on iOS.
    Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!!
    Views 49, Upvotes 16  
    2018 Framework
    10th February 2018
    Plenty of stuff got done, yesterday.

    Views 74, Upvotes 15  
    Daily Blog , Flappadiddle-doo
    World 2! Blog
    9th February 2018
    World 2 will be a bit leafy.

    Views 94, Upvotes 23  
    Gamedev , Flappadiddle-doo
    9th February 2018
    I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.

    Views 104, Upvotes 20  
    Daily Blog , Flappadiddle-doo , 2018 Framework
    8th February 2018
    I spent a bit of time looking into Pico-8, yesterday, (Spurred on by SkyBerron posting this teeny weeny version of SpikeDislike) but it's a wildly different language than I'm used to.
    Lots of little bytesized bits of code, and a methodology that I'm just not used to.
    I'm sure that, with a little more poking and prodding, I might learn to code well in the language, but for now I think I'd much rather be sticking with my new C++ Framework.
    But the bug is already starting ...
    Views 217, Upvotes 21  
    Daily Blog
    7th February 2018
    Over on the Lexaloffle forums (!?), SkyBerron has done an even smaller version of SpikeDislike than my CPC 10-Liner version, from the other day.
    Managing to cram all the playability into just 278 characters, the game's missing even more of the combo system than my 10 liner edition.
    It's not easy, adding combos, when the code is that cramped!
    Head on over, give it a play, and be sure to give it a like whilst you're there.
    Views 108, Upvotes 17  
    Spikedislike
    7th February 2018
    Seriously, though, why is this so bloomin' complicated!?

    Views 75, Upvotes 11  
    Daily Blog , 2018 Framework
    Rest Day Blog
    6th February 2018
    Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!

    Views 47, Upvotes 5  
    Daily Blog
    5th February 2018
    Yeay!
    Thanks to all for testing.
    Rychan - I see the hitbox detection has been improved somewhat also which is cool
    A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!

    Views 54, Upvotes 9  
    Daily Blog
    Pico-8? Blog
    5th February 2018
    In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development.
    He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.

    Views 82, Upvotes 10  
    Ideas , Suggestions
    5th February 2018
    If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
    Thanks for trying.

    Views 96, Upvotes 17  
    Daily Blog , Flappadiddle-doo
    4th February 2018

    First test!


    We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download


  • Views 284, Upvotes 30  
    Flappadiddle-doo , 2018 Framework , Experimental
    4th February 2018
    This Tuesday we're kicking things off slowly.
    Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.
    But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.

    Views 291, Upvotes 18  
    Ideas , Suggestions
    4th February 2018
    I can't remember the last time I added an icon to a Windows game!
    .. I'm not even sure if I ever did...!
    Views 141, Upvotes 10  
    Flappadiddle-doo
    4th February 2018
    Oh, the joys of having the ability to generate your background from tiles

    Views 93, Upvotes 18  
    Flappadiddle-doo
    4th February 2018
    I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.

    Views 68, Upvotes 10  
    Daily Blog , 2018 Framework , Flappadiddle-doo
    3rd February 2018
    (YouTube)
    Finally got the Bonus Eggs working the way they should.
    You can now collect them, flap around with them, and earn extra points by having them with you.
    Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
    Views 22, Upvotes 3  
    Daily Blog
    3rd February 2018
    Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.

    Views 71, Upvotes 11  
    Daily Blog , Flappadiddle-doo
    Wiki Work Blog
    2nd February 2018
    Continuing my trek through the Blog, (fixing old broken links, adding references to associated games, etc) I'm now up to page... 150! Out of 5000+
    As an example of how the Wiki will be grown, the Wiki page for Alien Deathmatch 2 is now nice and populated with just links to various blog posts.
    I'll also need to add in elements that are on the game's release page, but AD2's actually surprisingly sparse, as far as that goes.
    Once I've sifted through all the pages, adding ...
    Views 68, Upvotes 5  
    Daily Blog
    2nd February 2018
    I think I've got everything ready.
    Or at least, all the important bits.

    Views 53, Upvotes 7  
    Daily Blog , 2018 Framework
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