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64x4 Blog
1st February 2018
I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!

Views 48, Upvotes 8  
Daily Blog , 2018 Framework
31st January 2018
Yesterday ended up being much more productive than I intended it to be.
With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.

Views 38, Upvotes 7  
Daily Blog , 2018 Framework
10Dislyk Blog
30th January 2018
Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.

Views 407, Upvotes 21  
Amstrad Cpc , Spikedislike
30th January 2018
Hello.
Welcome to a test!
You can Download Linux Test 2 here
Please note : This isn't a game, it's just a test!
Views 100, Upvotes 5  
2018 Framework
30th January 2018
So, yesterday didn't go as planned.

Views 271, Upvotes 3  
Daily Blog
29th January 2018
Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!

Views 38, Upvotes 4  
Daily Blog , Wiki
29th January 2018
Got oodles of stuff done, yesterday, although to the player not a bit of it is noticeable!

Views 27, Upvotes 6  
Daily Blog
Minus 33 Blog
28th January 2018
I just removed 33 games. 39)(
PlayMyCode.com has been unavailable for about 2 weeks, now, so I've (temporarily) removed all the PlayMyCode games from the site.
If the site ever springs back to life, it's easy enough to switch them back on again, but for now, I'm missing 33.
I'm now down to "Only" 374 games.
Views 22, Upvotes 3  
Daily Blog
28th January 2018
Lots of background stuff, today.

Views 47, Upvotes 7  
2018 Framework
28th January 2018
Seems like I might need to restart the MacOS project files..

Views 47, Upvotes 8  
Daily Blog , 2018 Framework
27th January 2018
More tweaks to the framework, as I attempt to at least get basic compiling to work on iOS!

Views 31, Upvotes 3  
Daily Blog
26th January 2018
Starting the iOS thing from scratch, due to my usual case of overcomplicating things!

Views 47, Upvotes 7  
2018 Framework
26th January 2018
I *think* I've figured out how to "create" XCode projects programatically.

Views 52, Upvotes 7  
Daily Blog , 2018 Framework
25th January 2018
Today's lesson..
Be sure that the vocals don't clash with themselves, producing oddly mushy misheard lyrics.
I might try to fix that, later, but other than that, tonight's ALChoon+ turned out rather well... I think!
Analysing Helixes
Also on SoundCloud
Views 15, Upvotes 3  
Daily Blog
25th January 2018
It began, last night, at about 2am.
*pop*

Views 28, Upvotes 4  
Daily Blog
Vocalised Blog
24th January 2018
"Analysing Glasses", the 7th track from this year's first ALChoon AL Bum, is also my first proper go at using Vocaloid.
I've still a lot to learn, and definitely need to figure out a better way to add my own "words" into the dictionary, but it's a decent enough start, and is suitably silly in that oh-so-special AL-Style!
Also available on SoundCloud
Views 19, Upvotes 3  
Daily Blog
24th January 2018
For a long time, I've been "putting up" with a bizarre issue with my laptop's soundcard.
No matter the drivers I use, or settings I tweak, the soundcard seems to keep falling asleep.
If you try to play a sound (via ANY media program/app/windows dialogue/etc) it'll "reboot" leaving a 1.5 second gap before it starts any audio.
Give it a 3 or 4 second delay of no-audio, and the soundcard seems to fall asleep again.

Views 77, Upvotes 6  
Driver Fix
24th January 2018
I spent most of last night fiddling around with my new toy, Vocaloid.

Views 35, Upvotes 5  
Daily Blog
23rd January 2018
The framework's looking quite stable, but there's no guarantees that it is!
As such, I'm currently thinking of making February a full month of Flappadiddle 2.

Each weekly release will be a slightly more fixed up edition of the game, and hopefully over the course of February, I can build the game up to a decent enough standard, and drag the Framework along with it.
Views 175, Upvotes 21  
Gamedev , Flappadiddle2
23rd January 2018
A familiar set of spikes to dislike, and a nice variable path to follow.
Next will be adding in other objects to play with!
Views 70, Upvotes 7  
Gamedev , Flappadiddle2
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.

Views 44, Upvotes 8  
Daily Blog , 2018 Framework
22nd January 2018
v1.0 of my new version of the Icon Resizer.
Completely rewritten over the space of today.
You can Download Icon Resizer 2 v1.0 here
Icon Resizer 2 takes a selection of icons, at whatever sizes you CAN be bothered to make, and outputs a whole array of (mostly iOS) different sized icons that you can use in your games.
With the addition of some Screenshots and your game's logo, the tool will also generate all manner of screenshot sizes, as well as generating a bunch of Banners and H...
Views 90, Upvotes 9  
Dev Tools
22nd January 2018
With my new Data-Start and Data-End elements in place, reading data from the server is infinitely easier.

Views 29, Upvotes 4  
Daily Blog
21st January 2018
Since I'm having to deal with html-responses in a raw fashion, I'm seeing a few quirks in the way that the different servers send their replies.

Views 39, Upvotes 3  
Daily Blog
20th January 2018
I spent most of the night, switched off from coding, and instead watched a lot of YouTube stuff.
Lots of complaining about YouTube's stupid new Ad-Revenue rules, meaning hundreds and thousands of vloggers are being hit hard.
In addition, @Geekanoids is having a terrible time after a burst pipe caused oodles of damage to his Studio.
In many ways, YouTube isn't the greatness it used to be, but annoyingly they've pretty much destroyed any and all competition, so people are stuck w...
Views 63, Upvotes 3  
Daily Blog
19th January 2018
click for uninteresting, bigger, more readable image
Aha!

Views 46, Upvotes 2  
Daily Blog
19th January 2018
The scoreboard admin page has been "broken" for a long while.

Views 195, Upvotes 34  
Daily Blog , 2018 Framework
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