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9th December 2017
Starting to think I should probably just make an XCode project.

Views 64, Upvotes 10  
Daily Blog , 2018 Framework
8th December 2017
The framework isn't quite running properly on MacOS, so today will probably be spent trying to get that going.
For some reason, since the recent MacOS Security Update, I don't seem to be able to Remote-Desktop into the Mac via the WinLaptop.
Hopefully it's just some weird thing, requiring a reset or something, and not a hole that's been closed, making it unusable.. Hmm.. :\

Views 61, Upvotes 12  
Daily Blog , 2018 Framework
7th December 2017
Yeah!
Linux success!!
That's two systems that can now access (kinda) web based data.
A good sign that things are slowly coming together!

Views 42, Upvotes 10  
2018 Framework
7th December 2017
A brief roundup of the things I've managed to accomplish, during 2017.

1. Online Scoreboards

It's been a long time since I last had online scoreboards in my general AGameAWeek games. iOS's GameCenter made me lazy, and I could never be bothered to implement anything more complicated into my Framework.
But this year, I opted to take on the challenge, so right at the start of this year I added an "Enter Your Name" thing into my framework, and tied the scoreboard system to the ...
Views 816, Upvotes 34  
2017 Review
7th December 2017
...by putting prices up!
"we're always looking for ways to do what's best for you - creators."
Yeah, but if you piss off the people who pay the creators, then the creators aren't going to be too happy!!
If you're one of my three Patreons and feel that you're getting screwed by this epic fuckup, then feel free to remove your patreonage. I won't complain.
Views 678, Upvotes 17  
Daily Blog
7th December 2017
WinSock only took 2 days to get right.
Today I'll be needing to attempt the same thing with Linux.
I'm sure that'll be a totally painless, and easy task!

Views 76, Upvotes 22  
Daily Blog , 2018 Framework
"NoNum" Blog
6th December 2017
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return!

I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows...
WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level.
But I'm about 50% confident that I'm able to send requests from the Windows editions of the ga...
Views 88, Upvotes 12  
2018 Framework
6th December 2017
I finally dug my heels into the Net code, last night.
For the meantime, it'll be very Windows specific, and I'll have to tackle each different system in it's own way.

Views 46, Upvotes 11  
Daily Blog , 2018 Framework
5th December 2017
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.
After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!

Views 71, Upvotes 31  
Daily Blog , 2018 Framework
4th December 2017
It's definitely picking up the controller..

Views 47, Upvotes 10  
Daily Blog , 2018 Framework
3rd December 2017
Time for another test.
If you're bored, are running Windows, have a controller or two at hand, and want to help out, please give this test a run.
Download the Test Here
(Windows only, right now. Linux is.. ... Being Linux!)

Views 74, Upvotes 12  
2018 Framework
3rd December 2017
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok.
I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code!
Unfortunately, I don't 100% trust what GLFW3 is telling me.
The controller input list here is suggest...
Views 48, Upvotes 9  
2018 Framework
3rd December 2017
Mouse, and of course, touchscreen.
They both took a bit of a tumble, last night.
The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games.
Yesterday, however, I chose to reuse the overscan functions on iOS.

Views 48, Upvotes 11  
Daily Blog , 2018 Framework
2nd December 2017
<- 4:3 | iPhone ->
The menu seems to be scaling fairly well, which is nice.
Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\
I'm confident that, once on an actual device, the resolution increase will help to fix that.
Views 33, Upvotes 12  
2018 Framework
2nd December 2017
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.

Views 38, Upvotes 10  
Daily Blog
1st December 2017
Yesterday was a horrific day.

Views 37, Upvotes 4  
Daily Blog
Credits Blog
30th November 2017
A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background.
It all comes together to make a nice and simplistic little credits screen.
Views 46, Upvotes 16  
2018 Framework
30th November 2017
Also available on SoundCloud or in the Pulp'ish Album.
I know it's not Friday!

Views 31, Upvotes 6  
Daily Blog
29th November 2017
Yesterday was a code-less day, and I expect today will be much the same.

Views 53, Upvotes 6  
Daily Blog
Beep! Blog
28th November 2017
*beep*
I added the generic menu beeps, last night.

Views 59, Upvotes 9  
Daily Blog , 2018 Framework
27th November 2017
Or at least, the most basic of options work, anyway.

Views 47, Upvotes 6  
Daily Blog
27th November 2017
Seriously, though, I hate doing menus.
Instead of finishing things off, last night, I instead gave up and rearranged a bit of my bedroom. Because.. Anything but Menus!!

Views 44, Upvotes 5  
Daily Blog
26th November 2017
A nice and simple (and awfully familiar looking) options screen.
Next I need to implement the options, since they're currently not actually doing anything at all!
But, yeay, options!
Views 24, Upvotes 5  
Daily Blog
Options Blog
26th November 2017
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that.
However, I also need to consider future projects, too.

Views 35, Upvotes 10  
Daily Blog , 2018 Framework
Start... Blog
25th November 2017
It's a start..!

Views 46, Upvotes 15  
Framework 2018
25th November 2017
Spent a few more hours working on getting things a little neater.

Views 28, Upvotes 3  
Daily Blog
24th November 2017
I scrapped the idea of getting AndroidDev working on the PC.
It just isn't going anywhere.
.. But I wonder.. What would happen if I install the Android SDK/NDK devkit into one of my new Linux VirtualBox installs?
Would that work any better?!

Views 42, Upvotes 13  
2018 Framework
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