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Tweakages Blog
1st April 2017

Developments


Yesterday was mostly tweaks.

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I've yet to really add any of the pickups, but spent most of yesterday fiddling with the enemy spawning, and their movement types.
I think I've managed to get most of the enemies wandering around in a decent way, although once I add the pickups that might need to be tightened a little further.
It's a fine line between "Playably Hard" and "Frustratingly Hard"
Finding just the right spot can be tricky.

Daily Doodle : New TV



Platdude's attaching his new telly to the wall.
Hopefully the bracket holds!

Misc..


The game's building slowly,
But could probably be slicker.
I should stop playing Zelda,
So my coding is quicker.


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