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7th October 2017

Developments


More work on Sheepy, yesterday, and a fair amount of play testing.
I've got worlds 1-5 working nicely, which will be the PC/HTML editions.
The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!
-=-=-

I'm still not 100% convinced that the levels are acting the same on all the different systems, so I'll need to stress test each and every level multiple times along the way.

In addition, I still need to fix up the main menu to include any kind of scoring, and make the currently selected level stand out a bit more, but otherwise things feel more or less as good as I can probably get them.

Today I'll be adding in the two choons I created last night, and then working on some more choons.

I also did next week's Pulpish choon, too. It isn't anywhere near the usual standard, and you can probably tell I'm all chooned out! .. You'll see, next week!! (Or later today, if you're a Patreon subscriber

So, today's plan seems more or less decided.
A few more choons and a whole lot of going right.

See you on the other side. (I've heard the grass is greener over there)
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