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Circle of Death Blog
13th July 2018


Here's roughly how the game's looking, so far.

-=-=-

Far from how it appears, there's not much gameplay working, just yet.

The current enemies are all pretty much identical, but I'd like to try to add something more interesting into the mix.
I'll be fiddling with possibilities, later today.

In the meantime, you'll have noticed an unexpected animated .gif, above.
The author of the site pdroms.de has asked if I could create .gifs, as they suit his site better than YouTube trailers.
As such, I spent a good little while trying to find a decent "mp4 to gif" converter before realising I still have ffmpeg on my harddrive, and that that would probably do the trick.

.. And, yes.. It does.
I've written my findings in this SoCoder thread. Quite neat, and easy to do.

So, back to the game..
Today will be about making the game a bit more gamey. I'll look into various powerups, but I imagine they'll probably be more or less the same as Microbes's's powerups.

Also, it still needs a title.

Ideas are, as always, appreciated.
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