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Brewing... Blog
19th September 2011
Another day, and still lots of back-n-forth on NeonPlat decisions.
There's a lot of gameplay emerging, and it'll be fun trying to pull it all off.
Even without a working editor, and still having everything be pseudo random, things are playable, enemy are spawning, and NeonPlat keeps enjoying himself!

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It's starting to look more and more like NeonPlat Adventures might in fact be Pseudo Random.
Initially I wanted to make a whole big world, with prefab levels, but the more I play this version, the more it's looking like a "Good Enough" type of thing.
Different background, loads of enemies, and more, should keep the game flowing, while the random level makeybob keeps the levels coming.

Further ideas are whirring around in my head, and I'm not sure whether I could pull of the plan, but with just a few short additions to the game, we should end up with a nice set of collectable type things, for each level. (... I wonder how hard it is to pull off an AI Player to run along and drop some coins!??!)

To bring things back to an "editor" world, rather than having a complete editor thing, I'm thinking of some sort of Prefab engine, where you can build elements, which then occasionally popup inside the game.
Although, whether that'd be a final-playable-thing or not, will be dependant on how usable it ends up being.
.. knowing me, it'll be a "edit in notepad" thing
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