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SpikeDislike2 - The Private Beta Preview Edition Blog
8th February 2013
Hello all.
If you're a regular reader, prepare to be marginally disappointed.
Today's release is NOT for you
Today I'm releasing a private beta edition of SpikeDislike2 (currently for Windows or Android) to people who would like to blog about it, and help publicise it's existence.


If you write for a gaming blog, contact me, (or @Jayenkai), let me know who you are, and we'll get the ball rolling. (ie, I'll send you a link!!)
The preview edition is already uploaded to the server, in a sneakily hidden away private place, and is ready for playing with... but only for those who can get the word out.

If you're a "proper" Magazine journalist, you can also get in on this, but be aware that I'll probably be releasing the full game well before your mag hits the printers!! The world of AGameAWeek moves far too fast for publications!

Click ahead for "What's Missing", and a general overview of the progress so far.
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There's currently 7 game modes on the main menu.
The first two use the classic theme, then the rest are (O_O) LOCKED!!
For every 250 points you score, you'll get a credit. Credits unlock the locked various game modes, and hopefully there's enough incentive there to play on.
More modes are coming, just as long as I can keep coming up with ideas for them!

I haven't yet started adding any badges. This will happen soon, by which I mean, I'll probably start doing it later on today. The game engine is pretty stable, now, so I should be able to come up with some nice "Trick" jumps for badges, as well as score badges, and things like that..

The actual game engine is significantly different to the original. It's entirely rewritten, faster paced, and has a different set of spike layouts. The scoring system has also been slightly rejigged, and the various modes bring differences that aren't fully explained onscreen yet!
The game still feels like SpikeDislike, but as soon as you start playing, you'll probably find that you can't go back to old SpikeDislike anymore! The old one feels very slow in comparison. It's a big improvement, if I do say so myself, but it's a change that I'm worried some people might not like. .. You can't please everyone!

Difficulty has been tweaked and rejigged, with scoring taking a fair bit of the poking, but for those who do try it, I'd like to know if the credit system seems reasonable to you, especially if you're new to SpikeDislike.
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