Bouncer

Nothing special this week. If you knew me at the time I did Green’s Tiny Collection, then you’ve no doubt seen this game.

I thought I’d post it, though, to remind myself of what a great idea it once was.

Keep control of both Platdude and his football.
You use the spacebar to jump. Jump and header the football to send it flying over obstacles.
If you pick up any items, you can use them by hitting the cursor key in the direction of the item. That is, the powerup display shows 4 items, 1 up, 1 right, 1 left and 1 down. As you pick up items, they rotate within the display, until 4 pickups later, the oldest is disposed of whether it’s been used or not.

The gameplay exists on a single 2D Plane. There’s plenty of Parallax scrolling going on, and the levels run on into each other meaning the whole game keeps on moving whether you’re in the main menu or halfway through level 8!

Not that there’s 8 levels, of course! It never quite got that far..

The game’s main issue is it’s collision detection and physics. At the time I was still learning all about the strengths and weaknesses of Blitz coding. I’m sure that nowadays, given my better knowledge of Blitz, I could come up with a much better engine.

In fact, I might even give that a go.

But not right now… Lots of other stuff to be working with at the minute!

Download Bouncer Demo

  • Phoenix

    Nice game, but how do you pass those vines? (or whatever they are)

  • Those whatever they are’s are passable by using the shield pickup that’s about 5/6 blocks behind the first one.
    Not very obvious, but I had planned to have little descriptions for each one.