Release – 2017-4 – Clusters of Hex

Watch out!
The sky is falling!!

You can Download Clusters of Hex here for Windows, play it in your browser, or find it on your Razer Forge TV (via Cortex) or other Droid-TV device of choice, once it’s gotten through review!

The Brief

You should know how to play this!
Simply pluck one of the two spare hexes from either side of the screen, then leap up to connect it with the falling ceiling.

Controls

– Move
– Jump

How not to Lose

Don’t let the falling hexes touch the floor, or it’s game over.

What I didn’t do/Possible Improvements

More colours.
The engine actually includes 8 different colours, but they started to clash and the game became tricky to play, so I instead limited it to the 3/4 colours that exist in play.
With more time, I could’ve come up with more varied colour/brightness combos, but the game’s playable enough as it is.

The Download

You can Download Clusters of Hex here for Windows, play it in your browser, or find it on your Razer Forge TV (via Cortex) or other Droid-TV device of choice, once it’s gotten through review!

  • Rajasekaran Senthil Kumaran

    The title and the 3d with reflection look to the background is done very well. 3 Colors in the game is giving the right difficulty balance. Adding hexagon to the falling ceiling when it doesn’t match is a good addition to make player choose the right color. Sometimes both sides have the same color hexagon which adds to the difficulty.

    Oscillating current score in the high score boards is a good addition.

    https://uploads.disquscdn.com/images/e13a640d592017ed30bec8e903a29d01e2a88ffce89501af8fe688e59c1eb0f9.jpg

    • Yeah, the lack of “Last 5” was starting to annoy me.
      The 5 little stars are there to display “better or worse”, with the left-most one being your most recent play. But having started to code games with this framework, I’ve come to the conclusion that those are mostly worthless. Instead, I made your last score a bit more obvious.
      I might refine that over the coming weeks.

      As for the game, it really did turn out nicely, especially for just a couple of days work! (Remember that, next time you see “Bubble Pop” games at the top of the mobile gaming charts!!)

      That reflective floor/background is simply a picture. I originally had a plain blue background, then all of a sudden that image popped into my head, and it really does round it off nicely.

      As for the reflection, I did actually have reflected hexes on the floor for a while, but since the “floor” is only 32 pixels off the bottom of the screen, it didn’t really show up all that well. I opted to scrap that, rather than use extra sprites.

      Thanks for playing 😀