Release – 2017-18 – Flappadiddle

A bit of a redux from one of the minigames in the Read Error A collection.

You can Download Flappadiddle here for Windows, play it in your browser, or find it on your Razer Forge TV (via Cortex) or other Droid-TV device of choice, once it’s gotten through review!

The Brief

A simple enough little Flapping game.

The blue blocks all need pushed, so flap your way across the screen, and land on each of the blocks.
There are 5 blue blocks per screen.
Land on them all, then land on the far green land to complete each screen.

Controls

– Move
– Flap

How not to Lose

Be careful in your flapping.
Use the “Landed-Shield” to protect yourself.
Watch out for the big toasty flames on later levels.
And as always, Spike.. Dislike!!

What I didn’t do/Possible Improvements

I think I got everything in that I intended to.
Nothing really missing, I don’t think.
Be sure to let me know if you think anything extra might’ve helped.

The Download

You can Download Flappadiddle here for Windows, play it in your browser, or find it on your Razer Forge TV (via Cortex) or other Droid-TV device of choice, once it’s gotten through review!

  • Rajasekaran Senthil Kumaran

    JNK has given a great tribute to the “Flap across” mini game from “Read Error A” in the
    Flappadiddle game. As I have mentioned previously “Flap across” is my favorite mini game in the “Read Error A” game bundle.

    Liked the flappadiddle title. It will be difficult for automatic game tile generator to pick such a title taking the game play into consideration.

    The main feature of this game is the extremely smooth game play / game feel of the bird flying. The flying sound and the bird movement is synced up so well that you can feel the bird’s flight. I liked diving down and flying up just in time to avoid the spikes or the red river below. The bird sprite animation looks very cute.

    The red lava river animation at the bottom of the screen looks good. The bricks image in the background gives normal mapped feeling.

    Found the levels generated for each difficulty difficult settings to be very consistent. Level generation has done a great job to make sure that the platforms are located in accessible positions to the player.

    The decision to give bonus points for accessing the platforms in quick succession has made the game quite fun and challenging. Generating the platforms only after accessing the existing platforms also is also a very good design decision, keeps the player guessing. Horizontal scrolling of the screen for each level is giving a sense of continuity. Lack of timer per level gives a good breather at the start of the level to tackle the levels with many rotating spikes.Sometimes when the first platform is in a very tight spot, getting only 5 points for that felt not fair.

    The benchmark score you are keeping in the high score boards for the past 2 games is very challenging. For the last game easy level I had to play so many times to beat it. It seemed impossible.
    The more I played the less I was afraid of the rotating spikes. The moving bullet spikes took more life than other spikes. As the levels progress there is so little free space left that I didn’t care for the bonus points if the platforms are not nearby.

    The background music is very pleasant to hear. The repeating tune in that starts at 00:37 and 01:22 is melodious.

    Overall a great game that will be remembered for its smooth controls.