A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  25th July, 2011
Was ill, feeling fine today, but with an added complication.

My Mum's been to the Lake District, and has come back with an "almost broke" Sprained foot. uhoh!
I'm doing caretaker duties for the next wee while, so apologies if I don't get around to everything.

Finding myself making little checklists.. thank god for StickyNotes

Windows 7 - The good bits of XP, without the mindbogglingly shit bits of Vista, now with added post-it's.
Views 0, Upvotes 0, 25th July, 2011
Daily Blog
Blog
  24th July, 2011
If you're following, you'll have probably seen it coming.
Jay codes, Jay codes more, Jay writes blogs, Jay does music, Jay feels a bit tired, Jay codes more, Jay feels really tires, Jay writes a big-ass Newsletter, Jay stays awake all night, Jay codes more, Jay drags himself home from work, Jay goes to sleep for 12 hours, Jay's big sleep fucks his neck up again..Read More
Views 0, Upvotes 0, 24th July, 2011
Daily Blog
Blog
  22nd July, 2011
Won't be posting a blog tonight, so might as well do it now.
Long long night..
Sat up writing the newsletter 'til late, then posted the short blog, then headed to bed about 1am..
After lying there playing Sheep Goes Left for an hour or two, I finally drifted off, only to wake up at 5am.Read More
Views 0, Upvotes 0, 22nd July, 2011
Daily Blog
Blog
  22nd July, 2011
You might say... "Hey, this is just Spike Dislike with different controls.."

And you might be right..!

Here it is, anyway!
Read More
Views 0, Upvotes 0, 22nd July, 2011
Release
Blog
  21st July, 2011
Last night I said it might be worth my while making a new set of Sheep Goes Left levels.
Right after I said that, I started doing it, and by about 2pm today I'd done it.
14 hours, 100 levels, with a sleep and AGameADay inbetween!
Blimey!

Seems the time off from making Sheepy things made it easier to do it. Who knew!

I'll add some GameCenter stuff and upload Release 3 shortly.

This is only a quicky blog, tonight, 'cos I just spent the past 2 hours writing the Socoder Newsletter, so if you want to read more of my random ranty gubbins...

Click for Newsletter!

Views 0, Upvotes 0, 21st July, 2011
Daily Blog
Blog
  21st July, 2011
When PhotonStorm sent over his lovely sprites, he included some nice wintery snow based ones.

*shrugs*
They'll be topical eventually!! (...next week, considering how entirely random the weather seems to be, lately!)

For now, we'll play Hunt The Snowman!
Read More
Views 0, Upvotes 0, 21st July, 2011
Release
Blog
  20th July, 2011
I had a decent topic in mind for the blog, earlier.... *shrugs*
Should've wrote it down..

No matter, I can randomly waffle for 10 minutes! I usually do ok with that...Read More
Views 0, Upvotes 0, 20th July, 2011
Daily Blog
Blog
  19th July, 2011
AL's been away for a while. I think all the AGameADay stuff might've taken it's toll on him for a bit, there.
Today, though, he unexpectedly managed to knock out a fairly decent choon.
I like today's tune. Nice and.. um.. nice
Antisocial Floating Manoeuvres

Feels good to have AL back to his normal style of music, instead of the absolute garbage he was spewing out last week!
Read More
Views 0, Upvotes 0, 19th July, 2011
Daily Blog
Blog
  19th July, 2011
@VDichotomy
@Jayenkai OK - simple pitch: guiding a balloon up a maze with spikes to avoid, avoiding gusts from fans & speed keeps increasing. Workable?
11 hours ago

Yup, that's workable..Read More
Views 0, Upvotes 0, 19th July, 2011
Release
Blog
  18th July, 2011
I keep meaning to do a screengrab of me making a game, but I always forget. My memory sucks!

So, tonight, I decided to screengrab a quick little none-game.
Head inside to watch me go "hmmm... " and accidentally hit the wrong key a couple of times Read More
Views 0, Upvotes 0, 18th July, 2011
Daily Blog
Blog
  18th July, 2011
Had a day out, today.
I rarely go out anywhere, since there's feck all in town anymore.
95% of the shops in Bolton Town Center are mindnumbingly shit, unless you feel the need to visit a charity shop.
The shops I used to visit are, in order of visits..
Read More
Views 0, Upvotes 0, 18th July, 2011
Daily Blog
Blog
  18th July, 2011
It's just a nice simple Platform game.
And it also uses the first of the new template, along with a couple of PhotonStorm's lovely little sprites

Thanks!
Read More
Views 0, Upvotes 0, 18th July, 2011
Release
Blog
  17th July, 2011
Today I coded a nice Tower Defence game, and then started to implement Template 2, for the next bunch of AGameADay games.

Template 2 honestly isn't that much different than Template 1 was.
In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much.
There's been a number of background changes, though, and since I'm doing this whole Daily Blog thing, I might as well fill my quota and spout random garbage about the new/tweaked stuff.
Read More
Views 0, Upvotes 0, 17th July, 2011
Daily Blog
Blog
  17th July, 2011
Yep... 4 hours..
I kinda built this one up in my head, and imagined it'd be WAY too hard to make.

..
It wasn't.

4 hours..

and most of that was balancing..
Read More
Views 7, Upvotes 0, 17th July, 2011
Release
Blog
  16th July, 2011
A couple of weeks ago, I set Sheep Goes Left as free for a nice big long happy weekend stroll.
During this time, the reviewers (or is there just Stu doing it?!) at Free App Hero decided to write a nice big review of the little fella.

Look inside for the complete review, then grab the Free App Hero app, to find more fantastic free apps.
Read More
Views 0, Upvotes 0, 16th July, 2011
Daily Blog
Blog
  15th July, 2011
Don't you hate it when you plan to do about 3/4 things in a day, but the first thing inexplicably takes about 4 hours..

FFS!
Read More
Views 0, Upvotes 0, 15th July, 2011
Daily Blog
Blog
  15th July, 2011
As much as this is still technically playable, I wouldn't consider this to be finished.
It started off well enough, built up ok, but then kinda got a bit dull and boring.
Then I couldn't be bothered fixing the "Gets Stuck" issue.

.. meh..
Read More
Views 0, Upvotes 0, 15th July, 2011
Release
Blog
  14th July, 2011
I was really hoping to start on Socoder today.
I kinda promised myself I'd get shifting on that, on Thursday.
Unfortunately, I'm at that "Must Finish!!!" stage doing Daisy Chains, and I'm finding it really difficult to pull myself away from it, both as a developer, and more annoyingly, as a player.

Anyhoo, here's the trailer.
Read More
Views 0, Upvotes 0, 14th July, 2011
Daily Blog
Blog
  14th July, 2011
Because EVERY game collection needs a Golf game.
If Cascade 50 can do it, I HAVE to do it!!Read More
Views 0, Upvotes 0, 14th July, 2011
Release
Blog
  13th July, 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos!
The things annoy me.
They have to be "just" right, and each game needs to be done differently.

A simple text "Name of Game" does me just fine!
Read More
Views 0, Upvotes 0, 13th July, 2011
Daily Blog
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