A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
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Blog
  5th May, 2014
SoundCloud Link

AL's latest CHOON is available on SoundCloud. Have a poke through some of his other SoundCloud tracks for previous ingame sounds.
Views 0, Upvotes 0
Daily Blog
Blog
  4th May, 2014
My Spreadshirt AGameAWeek store has been available for many years, but is rarely ever bothered with.. .. Usually because I never bother to link to it!
Yesterday I posted the "Evolution of Dude" pic, and someone on Twitter suggested it'd make a nice TShirt.
...Yeah, why not!!

So, today, I'm reopening (and/or re-using!) the store, and have added the Evolution of Dude TShirt.
Evolution of Dude_shirt

There's also a nice new warm wooly Plat Hat if that sort of thing interests you.

You can find those, and more, at the newly refurbished AGameAWeek.Spreadshirt.co.uk site. (Their server also creates a .net version, but strangely not a .com one.. not sure what that's all about!)

Note : If you find yourself inexplicably ordering over ??30 of stuffs, you can currently use the MAY14 coupon code to get ??5 off.
Views 1, Upvotes 0
Daily Blog
Blog
  4th May, 2014
Although I started a game, the other day, something else came up and it's removed my normally-frantic coding spirit.
Family life is always more important than AGameAWeek.

Normal service will resume next week, probably with the game I started the other day.

Happy 4th of May, folks.

Live Long, and Prosper.
Views 0, Upvotes 0
Daily Blog
Blog
  3rd May, 2014
Ooops, I think I've missed a couple of these.. Aw well, no matter!!
Here's this month's!

Evolution of Dude
Click for MASSSSIIIIVVVEE!!!
Views 1, Upvotes 0
Daily Blog
Blog
  2nd May, 2014
20140503-002449.jpg

Views 0, Upvotes 0
Daily Blog
Blog
  2nd May, 2014
20140503-002407.jpg

Views 0, Upvotes 0
Daily Blog
Blog
  2nd May, 2014
GreeniesBoxes_001

No idea where this is going, but Greenie, Boxes.. *shrugs* We'll see!
Views 0, Upvotes 0
Daily Blog
Blog
  2nd May, 2014
The following PromoCodes have had their K's replaced with Ampersands!

Blockman Worlds on iOS

AENJPE&FTW39
RWYMF4Y3&T&N
NN&7YHYT6XL9
M37&LLTFWM&J
M4YL&97HA4PN
AYHEFX7TL&AH
9A&X7WJ79P64

Change them back, enter one into the AppStore, and you can Blockman GETS on the go!!



20140502-135041.jpg

Blockman Worlds on iOS
Views 8, Upvotes 1
Daily Blog
Blog
  26th April, 2014
20140427-002543.jpg

Views 2, Upvotes 0
Daily Blog
Blog
  26th April, 2014
Sod it, why not..
SpikeDislike meets the Ludum Dare challenge of "Beneath the Surface", as you attempt to make your way past the hidden spikes!

How far can you get!?



An hour and a half, well spent.

You can Download The Spikes Beneath here for Windows and HTML5. Haven't bothered with everything else, but if people want it, I'll add extra ports.

Source available here. You'll need both Monkey and My Framework to get it going.


I *think* this is the link to my entry, but it has the word "preview" in the URL, so I might be mistaken.
.. Bloody great big mess, that LD site! Someone seriously needs to spend a good 48 hours fixing it up a bit.

Oh, and Time Taken : 1hr 30 mins'ish
Views 23, Upvotes 1
Release
Blog
  26th April, 2014
Journey with Platdude, as he leaps from planet to planet, in this epic universal quest to get some nice shiny gems.


Read More
Views 17, Upvotes 1
Release
Game
  26th April, 2014
Hop through space, and onto the Squishies!
Views 1528, Upvotes 12
Gravity , Fiery , Forth , Mario , Galaxy
Game
  26th April, 2014
All of your favourite sprites return, in this curious remake of the Spike Dodging classic.
Views 1304, Upvotes 4
Spike , Dislike , Spikedislike , Ludum Dare
Blog
  24th April, 2014
This game's coming together nicely!

A Series of Planets_004
Views 0, Upvotes 0
Daily Blog
Blog
  24th April, 2014
The Squishies are making a welcome return to Platdude's universe, and .. Boy, what a strange universe it is!

A Series of Planets_003
Views 2, Upvotes 0
Daily Blog
Blog
  23rd April, 2014
After my earlier "Pro-Forum" rant, I've decided to try making use of the functionality of my own Blog! From here on, until I forget in a week or two, I'll try to keep in-dev screenshots coming, as games come together.

A Series of Planets

This game doesn't have much of a plan, yet!
Views 0, Upvotes 0
Daily Blog
Blog
  23rd April, 2014
Forums are a bit of a dying artform, lately.
Between Facebook and Twitter, the idea of having to signup to a specific site for a conversation, when you could equally have that conversation over Twitter is all a bit daft and unnecessary.

What can I say, I'm a grumpy old geezer, who prefers things oldskool!!

That's not to say I don't "get" Twitter. I use it a lot.. .. A LOT!! And it's great for quick responses, too. Ask a question, anything you want, and generally get an answer within about a minute.
Twitter and Facebook are both great in that respect. But where they're both very much realtime, Forums have their own purpose. They retain things in much neater packages. Facebook tries to organise things, but you try to find a conversation you had as long as 2 days ago, and you'll be struggling. Twitter's even worse, usually failing to display anything you're searching for, and god help you if you're trying to re-read a conversation, as "double-posts" get lost along the way. You end up getting back half a conversation, if you're lucky.

Forums were created for the purpose of having, and retaining conversations for future reading. They also tend to be more focussed on specific topic, and for the most-part, you can usually find something you once posted fairly easily.

Asking, and answering, questions on forums usually means the information can be found, at a later date, by someone else who happens to be having a similar problem. By putting these questions and answers onto a stable long-term database, other folk can gain from the experience in the posts. It's a much more useful platform than simply bundling a bunch of questions and answers through Twitter.

I understand the concept of "#IndieDevHour", but I think that Twitter is the wrong place to do it.
Not only are 1,000 Indie Devs all cramming Twitter with content, all at the same time, but they're all expecting to get their games noticed, hoping to get their questions answered, and everything else.. My own timeline is complete and utter chaos, and all I can see is a giant stream of #IndieDevHour flying past my screen.

I don't get the idea of cramming it into a single hour. I don't get the need to do it on Twitter.. And I definitely don't know why it isn't being done on a forum...

I guess I'm a grumpy old fart, living in my world of Forums, BBSs, and Freeware that doesn't keep begging you for money. I'm too old for these new-age game-dev styles.

Use the forums, kids.. That's what us old farts built them for..

Socoder : Topic #1000, March 2008. Using Types in Blitz2D/3D.
Views 27, Upvotes 0
Daily Blog
Blog
  22nd April, 2014
As much as I count myself as "a bit of a Trekkie", I've never considered myself a full-on Trekkie. Sure, I enjoy watching it, and I do manage to follow 95% of the twisting turning sprawling plotlines, and enjoy the mythology of the show.
I even recently subscribed to the Star Trek Starships model collection, which, every single fortnight, brings a lovely little starship to my door. (Well, ok, technically they get delivered in pairs, monthly!!
I'm really enjoying these little ships, and my shelf is already overflowing with Trek!!

... But I'm not a "proper" Trekkie. If a ship has a window missing, I wouldn't ever notice.
The ships simply sit on my shelf and look good.

This morning, I awoke to a question on Twitter..

@Jayenkai Is the Stargazer saucer section as tall as its supossed to be? Looks too short but can't tell 100% by the pic...


I honestly haven't a clue!!
What follows is, quite frankly, Trek Porn, as I take a series of MacroLens based pics of a Trek Ship, and hopefully @DSConnaughton can figure out if the saucer is as tall as it's supposed to be...!
Read More
Views 18, Upvotes 1
Daily Blog
Blog
  20th April, 2014
This week, there will be no AGameAWeek..
After the complete and utter chaos of Future Classics (7 games written in 48 hours) and Blockman Worlds (3,000 levels, 9 worlds, crammed into a week!) I've decided that I need a bit of a break!

Next week, we'll be back to our normal schedule, and I guess I have to make a "Platdude In" game, this month, so it'll be something Platdude related.
Stay tuned to see what it'll be!

Happy Easter, everyone!

Easter_2014
Views 0, Upvotes 0
Daily Blog
Blog
  19th April, 2014
Yesterday I tweeted that Blockman Worlds isn't doing too well, at which point I got bombarded by people telling me that they've played it, and how I oughta give it time to spread.

Yeah, probably..
Thing is, though, I'm finding myself comparing it to Future Classics..Read More
Views 4, Upvotes 0
Daily Blog
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