A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
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Blog
  2nd August, 2011
Yesterday I suggested that Adverts were evil.
If an advert pops up in my game, I tend to get a bit pissed off about it.
Today, my whole game is an advert.
But it's done in a "Well at least you can play the damn thing, and it's not just sitting shoved into your face while it drains your battery.." way.
Read More
Views 0, Upvotes 0, 2nd August, 2011
Release
Blog
  1st August, 2011
Totally drained, today. Just about managed to post a few random DaisyChain based posts/emails, and that's about it.
Out of all of 'em, I'm hoping the TIGSource one prods interest a little, but..
.. I dunno..
Almost a day later, only 25 views, and 0 replies.. .. It's not looking good.

*Jay grabs the defibs and cranks up the charge*

Read More
Views 0, Upvotes 0, 1st August, 2011
Daily Blog
Blog
  31st July, 2011
Although I haven't yet started to code anything, I have spent the past few days wondering how best to tackle redefinable keys in the PlayMyCode.
I'm unsure whether to go for a menu based thing, or not.
Read More
Views 0, Upvotes 0, 31st July, 2011
Daily Blog
Blog
  31st July, 2011
Today's game took AGES!
3 hours of slow slow progress. Must still be wiped out after yesterday!

As a result, I haven't gotten around to any redefine-stuff, today. d'oh!
It's on tomorrow's list!
Read More
Views 0, Upvotes 0, 31st July, 2011
Release
Blog
  30th July, 2011
I'd forgotten why I don't do anything on Saturdays..Read More
Views 0, Upvotes 0, 30th July, 2011
Daily Blog
Blog
  30th July, 2011
Saturdays aren't meant to be AGameADay days, but I missed yesterday, so here's a catchup game.

Roam around and paint without getting hit!Read More
Views 0, Upvotes 0, 30th July, 2011
Release
Blog
  29th July, 2011
Missed a day.
I have an idea for a game in my head, and I know what the game should play like, but .. too tired!
It's been a long week!!

Tomorrow's not meant to be AGameADay, but I might give it a whirl anyway.
Read More
Views 0, Upvotes 0, 29th July, 2011
Daily Blog
Blog
  28th July, 2011
Solutions are everywhere!

There are springy splodgy sticky blobs you can slap on the screen, there's big fullsized controller connectors to wrap the phone in, and there's even wifi touchscreen iPod -> iPad controller things, too.
Plenty to choose from...

Read More
Views 0, Upvotes 0, 28th July, 2011
Ios Dev
Blog
  28th July, 2011
If you tried to enjoy some TV yesterday, you probably had craploads of Olympic crap crammed down your face.
It's still a smegging year away, and I'm already sick to death of it!

Have you had enough yet?!

Olympic Based AGameADay!!

Why not attempt to carry the torch for the entire year that's left!? .. or not!

PlayMyCode games no longer work


PS, YEAY! GREENIE!!!!! And he's wearing Green, which is incredibly unlike him!
Views 0, Upvotes 0, 28th July, 2011
Release
Blog
  27th July, 2011
During this little AGameADay mini marathon thing I've been waking up, coding a game, then having my breakfast.
Each game's taking about an hour, occasionally 2.
They're quickies.
I also planned not to do Wednesday games.

Today took a detour..
Read More
Views 0, Upvotes 0, 27th July, 2011
Daily Blog
Blog
  27th July, 2011
Wednesday's my day for iDev, rather than AGameADay.

At the minute I'm downstairs keeping an eye on Mum, since mum's not too well..
The Mac is upstairs.
Bugger...

..

Fuck it, might as well go mental, then!

Have a cheap Mario clone made in only 5 hours!


PlayMyCode games no longer work

Views 0, Upvotes 0, 27th July, 2011
Release
Blog
  26th July, 2011
(Apologies, it's a bit "half-asleep/randomly ranty/jumping through topics/freeflow" today!!)

As an iDev guy, I get 50 codes per Update for all my games. I can hand these out to reviewers or folk I know.
Handy.
So, off they go, sent out, willy nilly, to all the reviewers/people I can find, and see where it takes me.

Read More
Views 5, Upvotes 1, 26th July, 2011
Ios Dev
Blog
  26th July, 2011
Wasn't so sure I'd have time for this, today, but mum's got a few friends around and is busy chatting away!
(Mum's currently sprained her leg, so I'm on Nurse Jay duty for the next week or so!)

So, an hour spare, and another game done!


PlayMyCode games no longer work

Views 0, Upvotes 0, 26th July, 2011
Release
Blog
  25th July, 2011
Centipede!!!

..

*shrugs*

Centipede!!!

PlayMyCode games no longer work

Views 1, Upvotes 0, 25th July, 2011
Release
Blog
  25th July, 2011
Was ill, feeling fine today, but with an added complication.

My Mum's been to the Lake District, and has come back with an "almost broke" Sprained foot. uhoh!
I'm doing caretaker duties for the next wee while, so apologies if I don't get around to everything.

Finding myself making little checklists.. thank god for StickyNotes

Windows 7 - The good bits of XP, without the mindbogglingly shit bits of Vista, now with added post-it's.
Views 0, Upvotes 0, 25th July, 2011
Daily Blog
Blog
  24th July, 2011
If you're following, you'll have probably seen it coming.
Jay codes, Jay codes more, Jay writes blogs, Jay does music, Jay feels a bit tired, Jay codes more, Jay feels really tires, Jay writes a big-ass Newsletter, Jay stays awake all night, Jay codes more, Jay drags himself home from work, Jay goes to sleep for 12 hours, Jay's big sleep fucks his neck up again..
Read More
Views 0, Upvotes 0, 24th July, 2011
Daily Blog
Blog
  22nd July, 2011
Won't be posting a blog tonight, so might as well do it now.
Long long night..
Sat up writing the newsletter 'til late, then posted the short blog, then headed to bed about 1am..
After lying there playing Sheep Goes Left for an hour or two, I finally drifted off, only to wake up at 5am.Read More
Views 0, Upvotes 0, 22nd July, 2011
Daily Blog
Blog
  22nd July, 2011
You might say... "Hey, this is just Spike Dislike with different controls.."

And you might be right..!

Here it is, anyway!

PlayMyCode games no longer work

Views 0, Upvotes 0, 22nd July, 2011
Release
Blog
  21st July, 2011
Last night I said it might be worth my while making a new set of Sheep Goes Left levels.
Right after I said that, I started doing it, and by about 2pm today I'd done it.
14 hours, 100 levels, with a sleep and AGameADay inbetween!
Blimey!

Seems the time off from making Sheepy things made it easier to do it. Who knew!

I'll add some GameCenter stuff and upload Release 3 shortly.

This is only a quicky blog, tonight, 'cos I just spent the past 2 hours writing the Socoder Newsletter, so if you want to read more of my random ranty gubbins...

Click for Newsletter!

Views 0, Upvotes 0, 21st July, 2011
Daily Blog
Blog
  21st July, 2011
When PhotonStorm sent over his lovely sprites, he included some nice wintery snow based ones.

*shrugs*
They'll be topical eventually!! (...next week, considering how entirely random the weather seems to be, lately!)

For now, we'll play Hunt The Snowman!

PlayMyCode games no longer work

Views 0, Upvotes 0, 21st July, 2011
Release
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