A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
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Blog
  20th July, 2011
I had a decent topic in mind for the blog, earlier.... *shrugs*
Should've wrote it down..

No matter, I can randomly waffle for 10 minutes! I usually do ok with that...Read More
Views 0, Upvotes 0, 20th July, 2011
Daily Blog
Blog
  19th July, 2011
AL's been away for a while. I think all the AGameADay stuff might've taken it's toll on him for a bit, there.
Today, though, he unexpectedly managed to knock out a fairly decent choon.
I like today's tune. Nice and.. um.. nice
Antisocial Floating Manoeuvres

Feels good to have AL back to his normal style of music, instead of the absolute garbage he was spewing out last week!
Read More
Views 0, Upvotes 0, 19th July, 2011
Daily Blog
Blog
  19th July, 2011
@VDichotomy
@Jayenkai OK - simple pitch: guiding a balloon up a maze with spikes to avoid, avoiding gusts from fans & speed keeps increasing. Workable?
11 hours ago
Yup, that's workable..
Read More
Views 0, Upvotes 0, 19th July, 2011
Release
Blog
  18th July, 2011
I keep meaning to do a screengrab of me making a game, but I always forget. My memory sucks!

So, tonight, I decided to screengrab a quick little none-game.
Head inside to watch me go "hmmm... " and accidentally hit the wrong key a couple of times

PlayMyCode no longer works



View on YouTube
Views 0, Upvotes 0, 18th July, 2011
Daily Blog
Blog
  18th July, 2011
Had a day out, today.
I rarely go out anywhere, since there's feck all in town anymore.
95% of the shops in Bolton Town Center are mindnumbingly shit, unless you feel the need to visit a charity shop.
The shops I used to visit are, in order of visits..
Read More
Views 0, Upvotes 0, 18th July, 2011
Daily Blog
Blog
  18th July, 2011
It's just a nice simple Platform game.
And it also uses the first of the new template, along with a couple of PhotonStorm's lovely little sprites

Thanks!

PlayMyCode games no longer work

Views 0, Upvotes 0, 18th July, 2011
Release
Blog
  17th July, 2011
Today I coded a nice Tower Defence game, and then started to implement Template 2, for the next bunch of AGameADay games.

PlayMyCode no longer works


Template 2 honestly isn't that much different than Template 1 was.
In fact, if I wasn't writing this blog, I'm not 100% sure that anyone would notice that much.
There's been a number of background changes, though, and since I'm doing this whole Daily Blog thing, I might as well fill my quota and spout random garbage about the new/tweaked stuff.

Read More
Views 0, Upvotes 0, 17th July, 2011
Daily Blog
Blog
  17th July, 2011
Yep... 4 hours..
I kinda built this one up in my head, and imagined it'd be WAY too hard to make.

..
It wasn't.

4 hours..

and most of that was balancing..

PlayMyCode games no longer work

Views 7, Upvotes 0, 17th July, 2011
Release
Blog
  16th July, 2011
A couple of weeks ago, I set Sheep Goes Left as free for a nice big long happy weekend stroll.
During this time, the reviewers (or is there just Stu doing it?!) at Free App Hero decided to write a nice big review of the little fella.

Look inside for the complete review, then grab the Free App Hero app, to find more fantastic free apps.

Read More
Views 0, Upvotes 0, 16th July, 2011
Reviewed
Blog
  15th July, 2011
Don't you hate it when you plan to do about 3/4 things in a day, but the first thing inexplicably takes about 4 hours..

FFS!
Read More
Views 0, Upvotes 0, 15th July, 2011
Daily Blog
Blog
  15th July, 2011
As much as this is still technically playable, I wouldn't consider this to be finished.
It started off well enough, built up ok, but then kinda got a bit dull and boring.
Then I couldn't be bothered fixing the "Gets Stuck" issue.

.. meh..

Read More
Views 0, Upvotes 0, 15th July, 2011
Release
Blog
  14th July, 2011
I was really hoping to start on Socoder today.
I kinda promised myself I'd get shifting on that, on Thursday.
Unfortunately, I'm at that "Must Finish!!!" stage doing Daisy Chains, and I'm finding it really difficult to pull myself away from it, both as a developer, and more annoyingly, as a player.

Anyhoo, here's the trailer.

Read More
Views 0, Upvotes 0, 14th July, 2011
Daily Blog
Blog
  14th July, 2011
Because EVERY game collection needs a Golf game.
If Cascade 50 can do it, I HAVE to do it!!

PlayMyCode games no longer work

Views 0, Upvotes 0, 14th July, 2011
Release
Blog
  13th July, 2011
Part of the reason for making a generic reusable frontend for my games is that I can't stand doing logos!
The things annoy me.
They have to be "just" right, and each game needs to be done differently.

A simple text "Name of Game" does me just fine!

Read More
Views 0, Upvotes 0, 13th July, 2011
Ios Dev
Blog
  12th July, 2011
I woke up bright and early, planning to get a whole load done on my DaisyChains game, today.
I started the day by installing iOS5 v3. This was a bad idea.

It took me about 2 hours to get everything installed, reinstall XCode, get the new iOS5v3 iPod and Xcode working together, and then wait for all the apps to pop back onto the iPod.
*grr*
Read More
Views 0, Upvotes 0, 12th July, 2011
Daily Blog
Blog
  12th July, 2011
Lately I've done a half-a-dozen games where the main player must go left.
I've decided to take a break from that, and made a super-imaginative new plan.

In today's game, the player goes right!
Read More
Views 0, Upvotes 0, 12th July, 2011
Release
Blog
  11th July, 2011
A game? Again?
Yup! Made a nice little mazey thing, where you have to trek around a random maze. The maze isn't hard, but it's one of those nice "harder if you don't do it right!" style of things that I have a knack of making.
Not sure why I keep doing those!
I just seem to like their insane difficulty!

Perhaps, in reality, my games are actually really really piss easy, and it's just me that keeps playing them wrong!?
*shrugs*
Read More
Views 0, Upvotes 0, 11th July, 2011
Daily Blog
Blog
  11th July, 2011
A simple little maze game.
Guide "Generic 8-bit chr #3" to grab all the little gems.
You can't step on two same-coloured tiles one after the other, and try not to crumble the floors or that'll kill you, too..

PlayMyCode games no longer work


Time taken : 1 hour, and about 2 minutes!
Views 0, Upvotes 0, 11th July, 2011
Release
Blog
  10th July, 2011
I've always found Flash slightly more complicated than it needs to be.
For a few years I attempted to learn various versions of the official Flash demoes, and SoThink's 900% cheaper clone. They were ok, but they weren't designed for coders. Flash was an artist's tool, with tweening and vector graphics and all that other none-codery stuff.
Read More
Views 1, Upvotes 0, 10th July, 2011
Daily Blog
Blog
  10th July, 2011
A simple Breakout game with only one level.

Taking the "Keep it in play" scoring method from Centipong, I've tried to make it so that clearing the first level in breakout doesn't always result in exactly the same damn score every single feckin' time. .. That ALWAYS pissed me off!
So, keep the balls juggling to super-combo your score, and see how many points you can manage from just one wall.

Read More
Views 4, Upvotes 0, 10th July, 2011
Release
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