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Poetry
It's all quite overwhelming,
But I'll take it in my stride.
I'll whip up music playing code,
That plays a tune of pride.
Views 12, Upvotes 3, 6th November, 2017
Pixelart
Platdude's taking a trip on the newest ocean liner.
It's a gloriously calm and relaxing night.
Views 14, Upvotes 2, 6th November, 2017
Vehicle , Movie
Blog

Warning : Waffle ahead!


I really need to get back to working on Sheep Goes Right. It's really not a good idea to leave it half-finished like that, but I'm kinda enjoying working on the new Framework so much that I've not had much time to look back at older things.

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Views 15, Upvotes 2, 5th November, 2017
Daily Blog
Poetry
Focused on the framework,
I leave behind another game.
I plan to pick them up, some day,
Or at least, that is my aim.
Views 14, Upvotes 3, 5th November, 2017
Pixelart
Platdude and his friends have build a mighty bonfire.
Platdude loves Bonfire Night.
Views 16, Upvotes 3, 5th November, 2017
Platizens
Blog
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality.
Mainly that the thing kept breaking when trying to load too many files.
Typical memory leaks and the like were fairly rampant, too.

But I've persevered, and I think it's more or less stable, now.

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Views 22, Upvotes 3, 4th November, 2017
2018 Framework
Blog

Developments


With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should.
.. I think..

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Views 18, Upvotes 3, 4th November, 2017
Daily Blog , 2018 Framework
Poetry
Too many buffers needs buffering.
So I buffer my hands to the keys.
Buffering up all the buffers around,
'Til they buffer the way that they please.
Views 14, Upvotes 3, 4th November, 2017
Pixelart
Platdude's having a bit of fun, but perhaps he's going out a little bit too far?
Views 17, Upvotes 2, 4th November, 2017
Vehicle
Blog

View on YouTube

Today's been a struggle and a half!
If you've been following me on Twitter, today, I apologise for the ranting..

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Views 42, Upvotes 3, 3rd November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud.

Developments


So I guess I need to learn about OpenAL, today...
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Views 23, Upvotes 4, 3rd November, 2017
Daily Blog , 2018 Framework
Poetry
Audio won't be easy.
I knew that from the start.
I hope that things run smoothly.
To fail would break my heart.
Views 12, Upvotes 2, 3rd November, 2017
Pixelart
Platdude's been practicing this move, over and over, for the past few months.
He thinks he might be ready for the big event.
Views 18, Upvotes 1, 3rd November, 2017
Game
Blog


First step, trying to get OpenAL to compile.

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Views 18, Upvotes 2, 2nd November, 2017
2018 Framework
Blog
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element.
I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension.
Bah, humbug.
As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.



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Views 15, Upvotes 1, 2nd November, 2017
Daily Blog , 2018 Framework
Poetry
Happy with all of the graphical stuff,
I'm tempted to start on the sound.
I should probably check that the engine is working,
On all of the Targets I've found.
Views 11, Upvotes 0, 2nd November, 2017
Pixelart
The blacksmith was fairly convincing when he told Platdude that this was the largest sword in all of Platworld.
Views 18, Upvotes 1, 2nd November, 2017
Battle , Castle , Knight
Blog

Unclaimed Marbles




Also available On SoundCloud.

I appear to be in a fairly musical mood, this week.
Hopefully that continues, and I can get music working in my framework without going slowly crazy!!!
Views 12, Upvotes 1, 1st November, 2017
Daily Blog
Blog


I finally figured out what was up with my scaling.

It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!

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Views 155, Upvotes 5, 1st November, 2017
2018 Framework
Blog


Today's been about neatening the engine in places, and also adding a Random Number Generator.

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Views 149, Upvotes 8, 1st November, 2017
2018 Framework
Site credits : All of the above : Jayenkai
(c) Jayenkai 2017 and onwards.
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