18th June, 2007
I get bored. I get bored a lot. Especially when working on large projects. It's nice to occasionally have some weird random thing to do.
That's why I set up the Wednesday Workshop.
A weekly challenge. Make a game based upon a given theme, or task. Everyone who enters gets put through for a vote. But it's not really about the winning. It's about having something to do when you're bored. And .. I get bored a lot!
and you'll see a nice big long list of the 60+ entries I've created for the workshop. They range from silly little 10 minute play things, through to mini RPGs, and everything inbetween.
For interest's sake, here's my favourite collection of workshop entries, and reasons why I like them.
A simple shoot 'em up. It actually gets really good if you play through the whole game, with different sections opening up as you go. But I don't think anyone ever actually bothered doing that.
Could be a much bigger game if I ever bothered to build it up.
|Marvin the Wireframe Aeroplane|
A nice little Juggler type game, where you keep the plane afloat by hitting it with blasts from fireworks. I love the look of this game, especially all the little background fireworks.
OK, so it might not be the best game in the world, but I like it!
|Make Munky Do|
A parody of the classic BBC Micro "Educational Title" Pod. It was a very silly game then, and it's even more silly now!
Features an incredibly chunky retro Space Monkey!
And if Munky Do was silly, then this is downright ludicrous. Stickman needs to take his Library books back, so guide him to the nearby library.
Watch out for the local Bully!
This game could quite easily be a whole lot bigger. A nice, simple puzzle game involving light and holes!
I really should get round to making the sequel to this game!
A collection of games, for workshop 19, which asked us to create a game per day for 7 days.
The games included here are.
1) Catch the numbers
2) A silly Animal Crossing clone.
3) A clone of the Amstrad CPC game Binky
4) A clone of the classic Splat
5) A UFO game with Cows
6) A silly remake of Hero
and 7) 2D Doom!
Quite possibly one of the nicest looking games I've ever created, with parallax stars, spinning pickups and a nice little witch and cat on a broomstick that looks quite a lot like Meg+Mog!
|Greenie's Gameboy Adventure|
A silly little quest game, featuring greenie, some squishy things and a Duck/Dragon type thing.
In many ways, this was a precursor to the "Quest" games that I created later on.
How much gameplay can you fit into a minute?
Well, depending on how fast your system's running, I crammed about 10 minigames into this game, all of which blend into each other quite nicely.
|Super Mario Boardgame|
It gets repetitive quite quickly, but this is a nice little board game you can play with up to 4 people.
Pick up mushrooms, throw fireballs, it's all in here!
A remake of Pipeline from the BBC Micro, but with a 2 player mode flung in.
I REALLY like this game, but the Superior Software guys said I couldn't make any more of it.
This really should go with the Munky Typing games, but then, there's no munkys!
Look forward to typing along to version of Pacman, Frogger and more.
|Mario's Fiery Fourth|
A cracking platform game, featuring Mario et all.
Jump on Goombas, grab the stars, find the pipe, rinse, repeat.
|The CW Quest|
When CodersWorkshop vanished into thin air, we were set a "What happened to it?" challenge.
My theory, a giant Duck/Dragon creature stole all it's parts.
A multicoloured version of Picross.
If you finish off the included levels, you can use the editor to create your own.
|The Other Quest|
In this sequel to The CW Quest, we find Platdude desperately trying to sort out the chaos that was created at the end of the last game.
Can you make the townsfolk happy again?
|Monsters in Space|
A remake of the classic game Monsters (or "Roland Goes Digging" if you're a CPC fan!) but with the player upside down! Strange! But enjoyable.. And kinda tricky, too!
|JNKPlat : The Slot Machine|
A Slot machine, but with JNKPlat gameplay implimented right into the slot mechanism. This game proved to be so popular that I'm redoing it on the DS.
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18th June, 2007