A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
Take a Picture!
23rd November, 2017
Been trying to get High-Res Screenshot mode working.
It'd be nice to have 1920x1080 screenshots from the engine, but trying to get OpenGL to render to a buffer larger than the screen resolution (my laptop's only 1366x768) seems to be quite a bit trickier than I thought.
At the very least, I don't think it'll be something I can support outright, and will instead attempt to get it working "for me", and warn against widespread use.
Unless, by some miracle, I find a foolproof way to do it, anyway.