A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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5444 results
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Game
  7th August, 2011
Sheep Goes Left, lovingly recreated as Nintendo DS homebrew.
Views 1306, Upvotes 9, 7th August, 2011
Beta , Incomplete
Blog
  5th August, 2011
I've been very very sleepy today, so I had a nap!
Read More
Views 0, Upvotes 0, 5th August, 2011
Daily Blog
Blog
  5th August, 2011
Hmm..
You know when you think to yourself "Here's an idea", and then you try it, and go "Oh.. .. never mind then.."

Still, at least I tried.
It's a bit dull.
Read More
Views 0, Upvotes 0, 5th August, 2011
Release
Blog
  4th August, 2011
I wrote tonight's Socoder Newsletter earlier today, so that I didn't have to do it tonight.
The Plan?
Get home, head to the Mac, Code some Daisy Chains..

The Reality?
Get home, head to the Mac, answer emails, post tweet replies, forums stuffs, and then my phone started yelling at me because I haven't posted today's blog yet.

FFS!!

Sod it, let's blog a rant then..

.. you wanna know what I don't get..?Read More
Views 1, Upvotes 0, 4th August, 2011
Daily Blog
Blog
  4th August, 2011
Oops, I appear to have remade a Cassette 50 game..
.. ARGH!!!!

(but, you know, a little bit better )
Read More
Views 0, Upvotes 0, 4th August, 2011
Release
Blog
  3rd August, 2011
Spent some time today doing a bunch of little tweaky things.
First off, late last night, I started on reformatting SpikeDislike's GameCenter code, to make it a bit more universal, and easy to plop into other games.

Took about an hour to get everything working nicely, integrated into Daisy Chains, and get the highscores up and running.
woot!
Read More
Views 0, Upvotes 0, 3rd August, 2011
Daily Blog
Blog
  2nd August, 2011
Random thought..

There's no denying it..
I LOVE making these tiny games.
Read More
Views 0, Upvotes 0, 2nd August, 2011
Daily Blog
Blog
  2nd August, 2011
Yesterday I suggested that Adverts were evil.
If an advert pops up in my game, I tend to get a bit pissed off about it.
Today, my whole game is an advert.
But it's done in a "Well at least you can play the damn thing, and it's not just sitting shoved into your face while it drains your battery.." way.
Read More
Views 0, Upvotes 0, 2nd August, 2011
Release
Blog
  1st August, 2011
Totally drained, today. Just about managed to post a few random DaisyChain based posts/emails, and that's about it.
Out of all of 'em, I'm hoping the TIGSource one prods interest a little, but..
.. I dunno..
Almost a day later, only 25 views, and 0 replies.. .. It's not looking good.

*Jay grabs the defibs and cranks up the charge*

Read More
Views 0, Upvotes 0, 1st August, 2011
Daily Blog
Blog
  31st July, 2011
Although I haven't yet started to code anything, I have spent the past few days wondering how best to tackle redefinable keys in the PlayMyCode.
I'm unsure whether to go for a menu based thing, or not.
Read More
Views 0, Upvotes 0, 31st July, 2011
Daily Blog
Blog
  31st July, 2011
Today's game took AGES!
3 hours of slow slow progress. Must still be wiped out after yesterday!

As a result, I haven't gotten around to any redefine-stuff, today. d'oh!
It's on tomorrow's list!
Read More
Views 0, Upvotes 0, 31st July, 2011
Release
Blog
  30th July, 2011
I'd forgotten why I don't do anything on Saturdays..Read More
Views 0, Upvotes 0, 30th July, 2011
Daily Blog
Blog
  30th July, 2011
Saturdays aren't meant to be AGameADay days, but I missed yesterday, so here's a catchup game.

Roam around and paint without getting hit!Read More
Views 0, Upvotes 0, 30th July, 2011
Release
Blog
  29th July, 2011
Missed a day.
I have an idea for a game in my head, and I know what the game should play like, but .. too tired!
It's been a long week!!

Tomorrow's not meant to be AGameADay, but I might give it a whirl anyway.
Read More
Views 0, Upvotes 0, 29th July, 2011
Daily Blog
Blog
  28th July, 2011
Solutions are everywhere!

There are springy splodgy sticky blobs you can slap on the screen, there's big fullsized controller connectors to wrap the phone in, and there's even wifi touchscreen iPod -> iPad controller things, too.
Plenty to choose from...
Read More
Views 0, Upvotes 0, 28th July, 2011
Daily Blog
Blog
  28th July, 2011
If you tried to enjoy some TV yesterday, you probably had craploads of Olympic crap crammed down your face.
It's still a smegging year away, and I'm already sick to death of it!

Have you had enough yet?!

Olympic Based AGameADay!!

Why not attempt to carry the torch for the entire year that's left!? .. or not!Read More
Views 0, Upvotes 0, 28th July, 2011
Release
Blog
  27th July, 2011
During this little AGameADay mini marathon thing I've been waking up, coding a game, then having my breakfast.
Each game's taking about an hour, occasionally 2.
They're quickies.
I also planned not to do Wednesday games.

Today took a detour..
Read More
Views 0, Upvotes 0, 27th July, 2011
Daily Blog
Blog
  27th July, 2011
Wednesday's my day for iDev, rather than AGameADay.

At the minute I'm downstairs keeping an eye on Mum, since mum's not too well..
The Mac is upstairs.
Bugger...

..

Fuck it, might as well go mental, then!

Have a cheap Mario clone made in only 5 hours!
Read More
Views 0, Upvotes 0, 27th July, 2011
Release
Blog
  26th July, 2011
(Apologies, it's a bit "half-asleep/randomly ranty/jumping through topics/freeflow" today!!)

As an iDev guy, I get 50 codes per Update for all my games. I can hand these out to reviewers or folk I know.
Handy.
So, off they go, sent out, willy nilly, to all the reviewers/people I can find, and see where it takes me.
Read More
Views 5, Upvotes 1, 26th July, 2011
Daily Blog
Blog
  26th July, 2011
Wasn't so sure I'd have time for this, today, but mum's got a few friends around and is busy chatting away!
(Mum's currently sprained her leg, so I'm on Nurse Jay duty for the next week or so!)

So, an hour spare, and another game done!
Read More
Views 0, Upvotes 0, 26th July, 2011
Release
Site credits : All of the above : Jayenkai
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