A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Game
  29th February, 2012
Run, Pick things up, Hit things.. You know the drill..
Views 852, Upvotes 6, 29th February, 2012
Mario , Spriterip
Blog
  28th February, 2012

View on YouTube

NeonPlat iOS is now available in the AppStore. o/yeayo/

There are a few changes, most notably that you no longer get to paint the tiles.
The tile painting was one of the complaints when things were in giant HD graphics, so I kinda figured things might be even worse when downgraded to such a teensy tiny screen!
Hmmm..


So instead, we've now got nice little red and white targets. Hit those with a ball to insta-smash them, and score points. Your Target hits get counted alongside enemy hits, and it all gets popped onto the little achievement board so you have something to aim for as you play.
Highscores and Achievements are taken care of through GameCenter, so they're all nice and onliney! Good stuff!

There's more to come, but nothing's yet planned. It's currently festering away, and waiting for the right moment to spring to life!
Should be soon..

NeonPlat is no longer available on the AppStore, due to Apple's Appocalypse.
Views 0, Upvotes 0, 28th February, 2012
Release
Blog
  26th February, 2012
Last month, I got to the end of the month, and opted to leave out the last week.
I was FAR too busy doing Unijuggler iOS, it grew out of control, and AGameAWeek took the fall.
This month, we've reached the last week of the month, and a similar kind of thing has happened.

I've spent the past four days working on a "Not Cluedo, Honest" game, and although it's gone well, it's also not!
The game looks ok, but it doesn't really play well at all.
The game tries to be playable, but the boardgame nature brings with it an all to familiar problem. Mostly that the game would be 100,000% more enjoyable as an actual board game.

Try as I might, I can't even begin to get any excitement out of the game.
It's basically a case of click to roll, move a bit, wait a bit, rinse, repeat.
It's dull.
It's REALLY dull!!

And after even a few days of putting up with it, I don't think I'm capable of putting up with it any longer.

I'm scrapping this week's AGameAWeek because I'd rather top myself than play it any more! (A good purpose for those weapon drawings I did!)
Views 3, Upvotes 0, 26th February, 2012
Daily Blog
Blog
  24th February, 2012
I think I'm heading back to bed, today!
Some days just don't seem to start off very well, and after a few hours of trying, don't appear to be getting any better!

Today I've managed to complete the following amazing achievements.
1. Get two dice to roll on the screen.

That is all...

I also tried getting Blockman Gets iOS to feel right, but... I dunno..
For some strange reason the controls seem WAY off, and I'll probably have to redo them from scratch. Maybe it's the constant switching of frameworks that's affected it somehow?

Bah.

A wholly unsatisfactory day, today.
Views 12, Upvotes 0, 24th February, 2012
Daily Blog
Blog
  23rd February, 2012
I was in two minds whether to do this game now, or leave it for a couple of weeks to come up a few ideas, but I had nothing else to do, so I started it anyway!

Whether the board will end up looking like that isn't quite 100% yet.
It took about 2 hours to get that working, and I've thought ahead for a change. The board is made up from a grid, which is either 1's (movable hallways) 2's (rooms) or 3's (hallways with doors).
The game converts the simple tiles into the board, and that's pretty much it.
I still need to add room titles, and maybe the little secret passages, but for the most part that's the board.
(and it may or may not be random layouts, depending on whether I can be bothered to do that!)

Meanwhile, I spent this morning attempting to draw the weapon cards. *ugh* I can't draw!

Tuesday : Not Cluedo, Honest!
Views 108, Upvotes 2, 23rd February, 2012
Daily Blog
Blog
  21st February, 2012
I struggled to get anything new started, today..
I'm not 100% sure why that is. Perhaps I woke up too early, or maybe it's that "End of Project" exhaustion, who knows.
I think it's the first time this year, that I've hit that particular wall, and as a result I pretty much just sat about playing games all day, and not actually achieving a damned thing.

Read More
Views 12, Upvotes 0, 21st February, 2012
Daily Blog
Game
  21st February, 2012
Grab the Syrup, Avoid the Spikes!
Views 1148, Upvotes 6, 21st February, 2012
Platform , Collect , Slurp
Blog
  20th February, 2012
\o/yeay\o/ Pancakes!


This week, at the suggestion of @GlenMcNamee, I did a Pancake game.
At first, I struggled to come up with something, but then about halfway through the week, a stupid image of a happy smiling pancake with legs popped into my head and wouldn't shift..
Fair enough..
Did that!

Read More
Views 16, Upvotes 2, 20th February, 2012
Release
Blog
  18th February, 2012
This is an emergency post.
The future of AGameAWeek may be in jeopardy.
Everything hinges on the decision I make within the next few hours.

Do I do the Board Game thing, or do I do the Pancake thing?Read More
Views 18, Upvotes 0, 18th February, 2012
Daily Blog
Game
  14th February, 2012
Guide the Turtle towards his ultimate destiny!
Views 936, Upvotes 3, 14th February, 2012
Dive , Love , Heart , Valentine
Blog
  13th February, 2012

It's Valentines Day, and what better way to celebrate than to play a game with a slightly askew title!
This isn't a game about a couple of white birds in love.
This is a game about a lonely turtle who dives towards the floor!
Awww.. Feel the Love!!

Read More
Views 18, Upvotes 2, 13th February, 2012
Release
Blog
  12th February, 2012
The Plan!
NeonPlat Classic is the original edition.
If I hurry up and quickly build a version of that on iOS, I can get it released in time for my Birthday, then have a 24 hour giveaway like I did with SpikeDislike last year.

The Realism
For some reason I wasn't thinking about the "it takes a week to pass through review" thing.
Stupid bloody Apple...
Never mind. I'll probably do another SpikeDislike freebie day or something, instead.

Meanwhile..Read More
Views 7, Upvotes 0, 12th February, 2012
Daily Blog
Blog
  11th February, 2012
You can now head on over to the iOS AppStore to grab a nice new version of Unijuggler!
You can juggle the balls, ducks, clubs and rings, and aim for a super highscore to annoy all your friends.

Unijuggler (is no longer) in the AppStore. $0.99 / £0.69 / equivalent.

More game info is available here
Views 18, Upvotes 0, 11th February, 2012
Release
Blog
  8th February, 2012
...this iOS stuff isn't quick, is it!?

Week one, decide on game, start game..
Week two, keep tweaking annoyingly broken things in framework and get game done.
Submit game!
...
Week three, Trailer, Forum post formatting, email formatting, gather email addys, etc.
FFS, Week three's the smegging PR gubbins.

Read More
Views 13, Upvotes 0, 8th February, 2012
Daily Blog
Blog
  7th February, 2012

Last weekend, most of the developers on the internet took part in the great big Global Game Jam, whereby everyone settled down to a nice long weekend of coding, all based on the same topic.
Think of it as Ludum Dare, but with a slightly different name.

The game topic was to build a game where a snake eats it's tail, and plenty of games were made with that in mind.

I was at work, as per usual.
dangit..

Read More
Views 9, Upvotes 1, 7th February, 2012
Release
Game
  7th February, 2012
Yet another uninteresting generic snake clone! yeay!
Views 1060, Upvotes 7, 7th February, 2012
Snake , Snake
Blog
  5th February, 2012
Over the weekend, Sheep Goes Left has been free.



Don't worry if you missed it, because it's actually still free until the 8th of February, I just won't be banging on about it on Twitter like I have been!

...Feel free to tell your mates, and turn your twitter output into a giant sheep filled spam-attack!

Want more Sheep?
There's ALWAYS more Sheep!!

The Nintendo DS Homebrew edition of the game is right here, while the PC (/Linux/Mac) edition is also here.

Both the DS and PC versions have 100 levels, but only the iOS edition contains a whopping 300 levels to play through. Yikes!!!

There's also the original iOS soundtrack, 100% free, downloadable here, and the DS's mod-based edition of the soundtrack here.

Gotta love the sheep!

Enjoy the game!
Views 16, Upvotes 0, 5th February, 2012
Daily Blog
Blog
  3rd February, 2012
Last week, there was no AGameAWeek.
It was the clown's fault..
.. stupid clown..

With my newer shinier iOS Framework running the way it was more-or-less supposed to be, I decided to take a week to "quickly" port an AGameAWeek game over to iOS.
People had expressed an interest in a tilt-controlled version of Unijuggler, and I figured what the hey.
1. Scrolling Background
2. Moving Objects
3. Collisions

It's pretty much SpikeDislike, except you're hitting the objects instead of avoiding them.
Should be easy, right? Especially since I already had all the sprites drawn from the original AGameAWeek edition.

So, in the assets went, and in went a simple scrolling background.
It took a good couple of hours to get those clown sprites realigned, so that the guy's head wasn't inexplicably 16 pixels over his shoulders, and his legs weren't flailing all over the place as he cycled.
Job done.

Then I added a ball...
Read More
Views 1, Upvotes 0, 3rd February, 2012
Daily Blog
Blog
  31st January, 2012
Insert sad face here..

This week I've been concentrating on iOS development, getting a nice half-assed version of Unijuggler up and running, and playing with the game's rules in a vague attempt to make it a bit more playable. Seems to be coming along OK!
After that I had one of those horrible lack-of-sleep weekends, and all went to pot.
dang.

No matter.

Next week, something fun!
Views 3, Upvotes 0, 31st January, 2012
Daily Blog
Blog
  28th January, 2012
It's Saturday morning, and I've not yet started Tuesday's game.
Haven't even got any thoughts in mind, either!

As such, I figured I should warn you all incase I don't actually get a game posted, this week.
If I do attempt something, it'll probably be done in PlayMyCode, because that'll save all the current Mac crap that I'm having to put up with. Damn you Lion!!!

Meanwhile..
Views 6, Upvotes 0, 28th January, 2012
Daily Blog
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AGameAWeek - Games by Jayenkai