A brand new game
for Windows, HTML5, iPhone, Android TV and more,
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Blog


After a good number of days working on this, I've finally got it up to a mostly functional state!

For now, you navigate the controller using "default" buttons, so hopefully that works well enough to allow for that.

I've still not started work on the thumbsticks, yet, but the code does at least allow for analogue controls, so it shouldn't be too hard to add.

*sigh*
Such a struggle to get to this point.
Views 17, Upvotes 8, 16th December, 2017
2018 Framework
Blog
The new control system is coming together nicely, but the redefine functions are a bit messy, right now.

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Views 4, Upvotes 1, 16th December, 2017
Daily Blog , 2018 Framework
Blog
My monthly calendar reminder popped up, last night, to remind me to do all of my "full" backups.
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Views 6, Upvotes 2, 15th December, 2017
Daily Blog
Blog
Having a lot of these, lately! Perhaps it's a sign that things are getting close to the end?
.. Or maybe I'm so far from the end, I'm starting to get frustrated, and drift off the plan!

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Views 10, Upvotes 1, 14th December, 2017
Daily Blog
Blog
With the controller doing proper feedback, now, it's time to look into integrating it into the framework.

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Views 12, Upvotes 5, 13th December, 2017
Daily Blog , 2018 Framework
Blog
It's taken quite a while to get up to this point, but I now have the engine half-doing a "Which button is pressed" function.

I can push a keyboard button, or tap a button on a connected controller, and the engine says "This button!"
There's a slight issue, whereby if a button is held, it takes control.
For example, if you're playing on the keyboard, but your gamepad's lying on the floor, and the thumbstick is prodded to the side, then no matter what button you try to hit, it always says "Joystick Axis 1"..
Over and over and over.

I need to fix that, somehow. I'll have to setup some kind of "ignore" list or something.
Not sure.

But the button pushes are working, and the values are being returned, and I ask it "What's the name of the button" and it works a treat.
I'm fairly confident that this will make for a great set of functions to go with the redefinable key stuff.

That was a busy day of number wrangling, I can tell you!!
Views 8, Upvotes 4, 12th December, 2017
2018 Framework
Blog
I started the rewrite of the controller code, last night.

Digging deep, I realised I could probably reuse quite a lot of the old code, since the engine already grabs Joystick data each frame, as well as using a bunch of good-old fashioned numbers to do a lot of the legwork.

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Views 9, Upvotes 4, 12th December, 2017
Daily Blog , 2018 Framework
Blog
Today's been a nice none-coding day. .. with coding in it!

Rather than my usual coding, a package arrived.

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Views 10, Upvotes 2, 11th December, 2017
Daily Blog
Blog
Spent hours (literally hours) simply planning a method in my head, that would allow me to get the controller config page to work.
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Views 14, Upvotes 4, 11th December, 2017
Daily Blog , 2018 Framework
Blog
The controller config screen has done that thing, where I started with a minor issue, but the more I thought about it, the more and more complicated it got!!

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Views 15, Upvotes 3, 10th December, 2017
Daily Blog , 2018 Framework
Blog
Note : These posts were originally posted to Patreon as a Subscriber bonus. Now that Patreon's imploding, I've decided to start reposting the contents here, instead.

-=-=-

Inside Jay's Notebook - 001


When typically coding, I tend not to use pen and paper. Over the many years that I've been doing this, I've found my mind to be perfectly adequate for storing bits and pieces, and jumping between all the many random and crazy ideas that I generate.
In addition, my handwriting is absolutely bloomin' awful, and as a result anything I do tend to "jot down" tends to be plonked onto a spreadsheet somewhere, rather than onto paper.

But since around about 1999, when I headed off to college, there's been a constant notepad sat near my computer.
I've barely ever made use of it, but every so often something is important enough (or confusing enough!) that I've felt the need to jot it down.

Yesterday I took the time to photograph each and every used page of this notepad.



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Views 45, Upvotes 3, 9th December, 2017
History Of Agameaweek
Blog
Starting to think I should probably just make an XCode project.

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Views 14, Upvotes 3, 9th December, 2017
Daily Blog , 2018 Framework
Blog
The framework isn't quite running properly on MacOS, so today will probably be spent trying to get that going.
For some reason, since the recent MacOS Security Update, I don't seem to be able to Remote-Desktop into the Mac via the WinLaptop.
Hopefully it's just some weird thing, requiring a reset or something, and not a hole that's been closed, making it unusable.. Hmm.. :\

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Views 21, Upvotes 4, 8th December, 2017
Daily Blog , 2018 Framework
Blog


Yeah!
Linux success!!
That's two systems that can now access (kinda) web based data.
A good sign that things are slowly coming together!

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Views 17, Upvotes 2, 7th December, 2017
2018 Framework
Blog
A brief roundup of the things I've managed to accomplish, during 2017.

1. Online Scoreboards

It's been a long time since I last had online scoreboards in my general AGameAWeek games. iOS's GameCenter made me lazy, and I could never be bothered to implement anything more complicated into my Framework.
But this year, I opted to take on the challenge, so right at the start of this year I added an "Enter Your Name" thing into my framework, and tied the scoreboard system to the server.
A number of games from this year have had Online Scoreboards added to them, and can all be found here.

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Views 164, Upvotes 17, 7th December, 2017
2017 Review
Blog
...by putting prices up!

"we're always looking for ways to do what's best for you - creators."
Yeah, but if you piss off the people who pay the creators, then the creators aren't going to be too happy!!

If you're one of my three Patreons and feel that you're getting screwed by this epic fuckup, then feel free to remove your patreonage. I won't complain.
Bloody Patreon. Grrr!!!

I might shift the Notebook posts over to the main site.

*sigh*

Thanks to all Patreons!
Views 104, Upvotes 6, 7th December, 2017
Daily Blog
Blog
WinSock only took 2 days to get right.
Today I'll be needing to attempt the same thing with Linux.
I'm sure that'll be a totally painless, and easy task!

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Views 21, Upvotes 3, 7th December, 2017
Daily Blog , 2018 Framework
Blog
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return!



I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows...
WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level.

But I'm about 50% confident that I'm able to send requests from the Windows editions of the games.
*sigh* That took a while!!

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Views 46, Upvotes 3, 6th December, 2017
2018 Framework
Blog
I finally dug my heels into the Net code, last night.
For the meantime, it'll be very Windows specific, and I'll have to tackle each different system in it's own way.

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Views 18, Upvotes 4, 6th December, 2017
Daily Blog , 2018 Framework
Blog
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.

After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!

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Views 18, Upvotes 4, 5th December, 2017
Daily Blog , 2018 Framework
Site credits : Jayenkai made this.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai