A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
2464 results
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Blog
I'm now up to "Over 205 hours" in Zelda:BOTW

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Views 29, Upvotes 1, 21st September, 2017
Daily Blog , Gaming , Switch
Blog
Although I've had it on my iPhone for a few months, I hadn't yet seen what it does to iPad.
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Views 34, Upvotes 0, 20th September, 2017
Daily Blog , Ios Dev
Blog
Looks like I'm going to have to do some rejigging to allow my games to run properly on iPhoneX.
I thought my multi-res Framework could handle anything, but there's no accounting for Apple's "unique" resolutions.

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Views 30, Upvotes 0, 19th September, 2017
Ios Dev
Blog
I spent an alarming amount of time, yesterday, watching a bunch of Otakupunk's videos.

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Views 65, Upvotes 1, 19th September, 2017
Daily Blog
Blog
AntyApps.pl have posted a review for Thwackity Puttz on iOS.

Thwackity Puttz gets the award for "First of the new-age of AGameAWeek-iOS games to have been reviewed."
(I'll have to come up with a shorter title for that award!)

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Views 3, Upvotes 0, 18th September, 2017
Reviewed
Blog
The X's clash in this epic battle.

What will happen!?!
Time to find out!!

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Views 39, Upvotes 0, 18th September, 2017
Bytes
Blog

Developments


Aaah, GameDev!

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Views 43, Upvotes 1, 18th September, 2017
Daily Blog
Blog
I'm back to working on this little thing.



At the moment I'm not sure if it's fun, or just as difficult as crap!
*shrugs*
Views 6, Upvotes 1, 17th September, 2017
Bytes
Blog

Developments


Spent quite a bit of time, yesterday, tweaking elements of the Music Player.

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Views 8, Upvotes 1, 17th September, 2017
Daily Blog
Blog
Let's say there's 1,024 teams. Which there aren't, but let's imagine..

And let's say each team has 50 players.. Which it doesn't, but let's go crazy, here.

Each player has a name (128 bytes?) and then... say... 256 x 32-bit integer stats (256*4 bytes)
256 x 32-bit integers per player should be more than enough for incredibly detailed performance stats, as well as settings for "Create a character" type facial/body type stuff.

So, we're asking for 1024 bytes + 128 bytes for the name, which comes to 1,152 bytes.
(Note, although player performance stats might change over time, typically players don't change their names or facial features during the course of a season, but.. Let's assume those are in the save file, anyway, because the developers can't be bothered to check those stats which should already be in the ROM file!!)

1,152 bytes * 50 players = 57,600 bytes per team.
Multiply that by 1,024 teams = 58,982,400 bytes, or 56.25 Megabytes

Where the hell are they getting 5Gb save files from!?!?!?
Views 55, Upvotes 1, 16th September, 2017
Bytes
Blog

Developments


Everything is running smoothly in the new world of AGameAWeek!

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Views 34, Upvotes 2, 16th September, 2017
Daily Blog
Blog
If you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so.
Feel free to donate anything you feel comfortable with. Every little helps :D
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Views 18, Upvotes 1, 15th September, 2017
Daily Blog
Blog

View on YouTube
Also available on SoundCloud

Developments

Yep, I ended up coding the whole Comments section myself!

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Views 50, Upvotes 2, 15th September, 2017
Daily Blog
Blog

Developments


So, I guess that's the bulk of the new site working.

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Views 51, Upvotes 3, 14th September, 2017
Daily Blog
Blog
Comments are currently broken.
I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.
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Views 41, Upvotes 1, 13th September, 2017
Daily Blog
Blog
And with the push of a button, WordPress is gone.
AGameAWeek is no longer held on a WordPress script, and now runs on a self-written "AGameAWeek" script.
Blog, Games, Pixelart, Music and Poetry are all part of the new single script, although there are occasional trips to other scripts for things like the Music Player and the Pixelart Calendar generator.
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Views 15, Upvotes 2, 13th September, 2017
Daily Blog
Blog

Developments


Yesterday was spent shuffling a fairly large number of files.

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Views 21, Upvotes 0, 13th September, 2017
Daily Blog
Blog

Developments


I'm not far off the end of the long-haul.
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Views 41, Upvotes 1, 12th September, 2017
Daily Blog
Blog

Developments


I really need to start tackling the upload functionality on the new site.
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Views 6, Upvotes 0, 11th September, 2017
Daily Blog
Blog

Developments


Continued to work on New AGameAWeek, yesterday.
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Views 4, Upvotes 0, 10th September, 2017
Daily Blog
Site credits : This was all done by Jayenkai
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai