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Blog

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Also available on SoundCloud or here, in the Music Archive.

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Views 0, Upvotes 0, 24th November, 2017
Daily Blog
Blog
Been trying to get High-Res Screenshot mode working.
It'd be nice to have 1920x1080 screenshots from the engine, but trying to get OpenGL to render to a buffer larger than the screen resolution (my laptop's only 1366x768) seems to be quite a bit trickier than I thought.

At the very least, I don't think it'll be something I can support outright, and will instead attempt to get it working "for me", and warn against widespread use.
Unless, by some miracle, I find a foolproof way to do it, anyway.

Hmm..
Views 1, Upvotes 0, 23rd November, 2017
2018 Framework
Blog
The iOS edition of the new framework now crashes upon loading.

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Views 6, Upvotes 2, 23rd November, 2017
2018 Framework
Blog
I swear, if I see another system update, this week, I'm going to go crazy..

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Views 5, Upvotes 1, 23rd November, 2017
Daily Blog
Blog
I swear it only just updated with the Fall Creators' Update a week or so ago. But, nope.. doing it all again!!

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Views 46, Upvotes 2, 22nd November, 2017
2018 Framework
Blog
I spent FAR too long working on a Triangle, yesterday.

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Views 34, Upvotes 2, 22nd November, 2017
Daily Blog
Blog
Been coding WAY too much, these past few weeks.
I needed another rest day!

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Views 10, Upvotes 2, 21st November, 2017
Daily Blog
Blog
As I dig my heels into the true Framework part of the Framework, there's still loads of bits and pieces to tackle on the ground floor.

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Views 10, Upvotes 2, 20th November, 2017
Daily Blog
Blog
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday.

I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after.
I've really coded myself into a pickle, here!

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Views 42, Upvotes 0, 19th November, 2017
Daily Blog
Blog
I knew something annoying would crop up.
I just knew it!!

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Views 11, Upvotes 2, 18th November, 2017
Daily Blog , 2018 Framework
Blog
Today I've been working through what will and won't be part of the "Framework".
That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".

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Views 14, Upvotes 2, 17th November, 2017
2018 Framework
Blog

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Also available on SoundCloud, or the Pulpish AL Bum.

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Views 71, Upvotes 2, 17th November, 2017
Daily Blog , 2018 Framework
Blog
Yesterday was full of background tasks.
I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
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Views 12, Upvotes 2, 16th November, 2017
Daily Blog , 2018 Framework
Blog
Yesterday was full of tweaks.
As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.

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Views 14, Upvotes 2, 15th November, 2017
Daily Blog , 2018 Framework
Blog
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.

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Views 14, Upvotes 2, 14th November, 2017
2018 Framework
Blog
I posted Benchmark 2 over on Socoder, yesterday.

You can Download the Benchmark here.

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Views 11, Upvotes 2, 14th November, 2017
Daily Blog , 2018 Framework
Blog
I struggled for about an hour with C Strings, or rather Char* strings.
They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"

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Views 17, Upvotes 1, 13th November, 2017
Daily Blog
Blog
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things.

I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards.
And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!

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Views 16, Upvotes 3, 12th November, 2017
Daily Blog
Blog
OK, a fair number of tweaks in the past few hours (and a nice big nap, too!)
I'm now running Ubuntu32Bit, and have recompiled the Benchmark test with (hopefully!) all the important libraries Statically Linked, thus apparently making for a more compatible ".exe"

You can grab the Benchmark Test here.

If it runs, let me know.
More importantly, if it doesn't, let me know!
Thanks, again, for any and all testing.
Views 45, Upvotes 0, 11th November, 2017
2018 Framework
Blog
Seems the crash in the Linux code was happening when it tried to stream a .wav file, so I had to rejig a whole bunch of stuff to get it working again.
After all of that rejigging, the Benchmark test now runs 100% on Linux, which is nice.

If you'd like to give the benchmark test a try, You can Download the test here as a .tar.gz.

The test has been compiled using GLFW3 and OpenAL, under Ubuntu 16.04 LTS, with the g++ command, because that's all I could currently get it working with!!

You'll no doubt have to set permissions and other gubbins to get the thing to run, but if you're a Linux user, you're probably already an expert at managing that kind of stuff. (I'm certainly not!!)

If you do try it, be sure to let me know if it runs, at all!!!
And if it does run, let me know the results from the debug.txt once it's finished.

Thanks for testing!
Views 45, Upvotes 3, 11th November, 2017
2018 Framework
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