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Blog

Developments


The Benchmark thing from the other day starts running well on the Linux setup, but seems to crash after about 2 minutes..
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Views 12, Upvotes 1, 11th November, 2017
Daily Blog , 2018 Framework
Blog


I'd say that's a fairly successful event!

It's still not 100%, mind. If you try to double click it, it tries to open it as if it's an Archive, then fails. Not sure what that's about.
Linux is crazy!!

But, hey, that's working, and it has audio too!
That's a good day's work.

I was supposed to be working on the iOS edition, today, but the MacMini's "Shared Desktop" was being crappy and I couldn't be bothered to sit in front of a desk!!

Tomorrow, perhaps.
Views 40, Upvotes 0, 10th November, 2017
2018 Framework
Blog


ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!

This might not look very successful, but the fact that I've managed to get Linux to actually boot, AND attempt to compile the code...
That's definitely an improvement from yesterday!

I have an awful lot of faffing about to do, in order to get things to actually compile, but I'm fairly confident that it'll be doable.
Things are looking up!!
Views 37, Upvotes 0, 10th November, 2017
2018 Framework
Blog

Developments


I finally got around to shifting the framework over to the Mac, last night.
Hitting the compile button swiftly planted around about 1,000,000,000 red "WARNING:ERROR!" flags all over the code.

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Views 10, Upvotes 2, 10th November, 2017
Daily Blog , 2018 Framework
Blog
Most folk seem to be giving me successful results with yesterday's benchmark test program.
If you haven't already, Do so here!

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Views 42, Upvotes 1, 9th November, 2017
Daily Blog , 2018 Framework
Blog
If you can, please give this benchmarker a run.

It's a simple little tool.
Unzip it, run the .exe, and watch as three "Bloke" sprites circle around for a little while.
Don't touch anything. The benchmark tool will do it all for you.
Running through a bunch of sprite-pushing tests, blending methods, and audio streaming, too.
It'll also flip to fullscreen to check there, too, so be warned if you're watching any other media on your PC at the time!!!

Once it's done (about a minute and a half) it'll leave a debug.txt file, which you should send my way.
Thanks for testing!
Views 55, Upvotes 3, 8th November, 2017
2018 Framework
Blog

Developments


I've been working on basic String functions, since last night.
Left, Right, Mid, Trim, SplitTxt and other generic "Basic-like" functions that I'm going to be relying on because I'm rubbish at doing C-strings.

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Views 13, Upvotes 5, 8th November, 2017
Daily Blog , 2018 Framework
Blog
This seems to be functional as well as can be expected.

An .ogg file is playing in the background. Feel free to replace the ogg with your own ogg, should you have any!

As with the previous audio test, up and down will (*should!) pitch the music up and down, but now it'll glide more smoothly, since the pitch is being handled by the main loop, not the re-buffer part of the code.

Other than that, nothing of note has changed, I don't think.

You can download the Ogg Playing test here.
Views 47, Upvotes 2, 7th November, 2017
2018 Framework
Blog
I tried to figure out MOD playing, last night, but that didn't go very well at all!
Today, I'll probably focus on OGG playback, instead.
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Views 11, Upvotes 2, 7th November, 2017
Daily Blog , 2018 Framework
Blog
OK, I think I managed to get this working!!

Run the game, and you should hear the "Sheep Goes Right - Level Complete" sound playing over and over and over.
This is in fact an audio stream.
This first test is for .wav only, so I left the "Data/550/TestStream.wav" as just a small little sample, but if you want to try switching it out for some actual music, simply replace that file.
Audio must be in .wav format, though.

Be sure to let me know if it does/doesn't work for you.

You can Download Stream Test here.

As always, thanks for testing!
Views 41, Upvotes 4, 6th November, 2017
2018 Framework
Blog

Developments


I took last night off from development, but that didn't mean I stopped developing!

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Views 14, Upvotes 4, 6th November, 2017
Daily Blog
Blog

Warning : Waffle ahead!


I really need to get back to working on Sheep Goes Right. It's really not a good idea to leave it half-finished like that, but I'm kinda enjoying working on the new Framework so much that I've not had much time to look back at older things.

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Views 15, Upvotes 2, 5th November, 2017
Daily Blog
Blog
I haven't got around to tackling Streams, yet, and have spent all morning working on audio loading functionality.
Mainly that the thing kept breaking when trying to load too many files.
Typical memory leaks and the like were fairly rampant, too.

But I've persevered, and I think it's more or less stable, now.

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Views 23, Upvotes 4, 4th November, 2017
2018 Framework
Blog

Developments


With my little "Waahoo" sound playing, I'm fairly confident that the first step of the audio chaos is finally working the way it should.
.. I think..

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Views 18, Upvotes 3, 4th November, 2017
Daily Blog , 2018 Framework
Blog

View on YouTube

Today's been a struggle and a half!
If you've been following me on Twitter, today, I apologise for the ranting..

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Views 42, Upvotes 3, 3rd November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud.

Developments


So I guess I need to learn about OpenAL, today...
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Views 23, Upvotes 4, 3rd November, 2017
Daily Blog , 2018 Framework
Blog


First step, trying to get OpenAL to compile.

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Views 18, Upvotes 2, 2nd November, 2017
2018 Framework
Blog
Over on SoCoder, Rockford suggests that the reason my quad-based images are looking skewed is because they're lacking a 3D element.
I guess that makes sense, but I was really hoping I could do some nice quad-based sprites, without resorting to a third dimension.
Bah, humbug.
As it stands, I can "kinda" warp the sprites around, but they look a bit weird when doing it.



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Views 18, Upvotes 2, 2nd November, 2017
Daily Blog , 2018 Framework
Blog

Unclaimed Marbles




Also available On SoundCloud.

I appear to be in a fairly musical mood, this week.
Hopefully that continues, and I can get music working in my framework without going slowly crazy!!!
Views 12, Upvotes 1, 1st November, 2017
Daily Blog
Blog


I finally figured out what was up with my scaling.

It was all down to the fact that Spritesheets get automatically given an 8-pixel gap around all sprites. The maths that resulted from that slight tweak were insane!!!

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Views 166, Upvotes 5, 1st November, 2017
2018 Framework
Site credits : Jayenkai, one crazy fool who has far too much time on his hands.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai