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Blog
  18th April, 2011

View on YouTube

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Ios Dev
Blog
  17th April, 2011
Still fiddling around with the basics of NinjaDuck iOS, and have actually done a whole lot of work since yesterday. Although, you still can't see any of it yet.
I'm either going to have to set up a camera, or figure out a hacky way to do Accelerometer based gameplay in the Simulator.
eeek!

Yesterday Ninja Duck looked like this..

Big Ninja, Big Duck, Big Frog!

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Views 1, Upvotes 0
Ios Dev
Blog
  14th April, 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
D'oh!!

Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Not now though. Not in the mood!
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Views 7, Upvotes 0
Ios Dev
Blog
  13th April, 2011
You know when you're ready to buckle down and get some work done, and then something stupid comes along to mess up your plans?
Toothache!


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Ios Dev
Blog
  11th April, 2011
FAR too busy right now!

What i'm trying to do today is to make a simple little game.
If you've been following you'll know that I have some sort of oddball Bee game in mind, so I've shoved the bee, the particles and the background images in, I've got the basic movement sorted, and am trying to figure out how the game should work.
Slow work!
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Ios Dev
Blog
  10th April, 2011
I'm thinking along the lines of the good old EasyAmos, here!
Although, whether mine is easier or not isn't for me to judge, is it!?



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Views 26, Upvotes 1
Gamedev
Blog
  8th April, 2011
Add a simple pause menu.
That was task number one, this morning, on a 5 item tasklist.

The stupid menu took 5 hours!
FIVE!!
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Ios Dev
Blog
  7th April, 2011
For those struggling in the future...
"[CCDirector sharedDirector] deviceOrientation]"
Doesn't.
but
"[UIDevice currentDevice] orientation]"
Does..
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Daily Blog
Blog
  6th April, 2011
Today, another one of those mindbogglingly annoying issues that stops you, makes you scratch your head, then makes you go "Well sod that then!" and enjoy the sun for a bit.

I'll do this again, tomorrow!
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Views 0, Upvotes 0
Daily Blog
Blog
  4th April, 2011

Is Barry The Spelling Bee going to be the star of my next iOS game?!
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Daily Blog
Blog
  4th April, 2011
I've got a whole month to do a framework, so apparently that means I'm going to be a lazy git who does sod all, then crams the whole framework into the last day!
.. Well, hopefully not, but I did manage to cram in a couple of hours of Burnout, yesterday!
Been a long while since I sat and played a game for that long.Read More
Views 0, Upvotes 0
Daily Blog
Blog
  1st April, 2011
Today I've been continuing to fiddle about with all the framework's drawing methods.
The engine seems rather fickle, and will sometimes do a bunch of big sprites, and other times do a buttload of tiny ones.
I've currently got the settings to a nice middleground.
It can handle quite a bit, so long as you don't give it mountains of giant sprites to contend with!!


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Ios Dev
Blog
  1st April, 2011
This isn't going to be a "You thieving bunch of bastards" post.
I know this goes on. There's no point trying to stop it.
Unless Apple want to show me a list of who did and didn't buy my app, there's sod all I can do about it.
I can only urge people to bother to buy my game. Because it's really fucking good!

What this IS going to be, is a small request to the people who crack my game.
This isn't a whinge for money.
This isn't a bitch about the rights/wrongs.
But it is about the player...

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Daily Blog
Blog
  31st March, 2011


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Daily Blog
Blog
  30th March, 2011
Well, that was a lovely little blip, there, wasn't it!

I've written half-a-framework three times in a month!
*sigh*

It finally showed this week, when a crazy chaotic week of newness became a horribly pathetic week of giving up.
No matter.
I'll use this time to make things better.

I've finally re-re-re-re-restarted my Cocos2D framework (another framework) and will be coming up with some kind of new-ness for the BlitzMax framework.
.. yup, might as well stick with Blitz.
Blitz works, Blitz is happy, Sod it..

Stick with what you know.

Next week, new game!


View on YouTube

Jay = BlitzMax + Cocos2D
Views 4, Upvotes 1
Ios Dev
Blog
  28th March, 2011
A Pro/Con list might've helped beforehand!!!

Fuck it, 70 quid down the drain..
carry on.

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Views 1, Upvotes 0
Monkey-x , Glbasic , Monkey_or_glbasic
Blog
  28th March, 2011
Bad time to be swinging again, Jay...!

20x(640x32) images + 10x(64x64) images.
That can just about struggle to run at about 22fps on an iPod Retina.

Then you've got text to go over that, and another 10x(64x64) for badges..

It's just not happening..
No matter how I tweak it, rejig it, and compile and compile again, I just cannot get those numbers up.

*sigh*

And yet... That's exactly what SpikeDislike is, already.
.... At 60fps.

And SpikeDislike is the most piss easiest game I can think of!!!

Jayenkai : He uses BlitzMax, Cocos2D, and has just wasted £70odd on a language he'll never use.
Views 1, Upvotes 0
Monkey-x , Glbasic , Monkey_or_glbasic
Blog
  28th March, 2011
1. No sound pitch.
Jinkies Munkies, What the Funkies!?!?

Simplest example.
You know in Horizontal Shooter, when your weapon goes "SQQEUUUUEEEEEEEEEEE!!!!!"..
Can't do that..
It's gotta go "beeeeeeeeeeeeeeeeep"

Regular bullets will go "Rat-a-tat-a-tat-a-tat" instead of "bang-bing-bada-pow-pip-pat-pap-bang"

Imagine SpikeDislike without it constantly getting higher and higher, as you up the combo.

.. Pants..

And, even worse, every sound needs it's own set of buffers. So if I choose to have 10 different combo sounds, I need 10 smegging buffers to go with 'em.. and that's if I only want 1 of each playing at a time!
GAH!!!

This is very very dissapointing.
Probably should've tested the sound before I bought it.
damnit..

But wait.... there's more!!!
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Views 2, Upvotes 0
Monkey-x , Glbasic , Monkey_or_glbasic
Blog
  27th March, 2011

hmmm....
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Views 1, Upvotes 0
Monkey-x , Glbasic , Monkey_or_glbasic
Blog
  26th March, 2011
I think I'll either be limiting myself to 100 sprites/60fps, or 200 sprites/30fps, for iPhing games.
...
That's quite a lot, though!

Pics below
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Views 12, Upvotes 1
Monkey-x , Glbasic , Monkey_or_glbasic
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