A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog


Today's been about neatening the engine in places, and also adding a Random Number Generator.

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Views 160, Upvotes 8, 1st November, 2017
2018 Framework
Blog

Developments


32 pixels are winding me up!

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Views 16, Upvotes 2, 1st November, 2017
Daily Blog , 2018 Framework
Blog

Unclaimed Living




Also available on SoundCloud

Happy Halloween!
... OK, maybe not the spookiest choonage I've ever done, but it was the only thing that seemed to pop out of tonight's unplanned ALChoon session, so it'll have to do!
Views 10, Upvotes 1, 31st October, 2017
Daily Blog
Blog
Today's tweaks have been numerous and varied, although mostly concentrating on controller based stuff.

As in the Monkey framework, F1 toggles Debug Mode (the framerate on the bottom), and F11 now toggles Fullscreen mode.

Clicking on the screen draws a rock, which looks like a sponge.
I've not begun doing Multitouch, yet.

If you've a gamepad at hand, be sure to plug it in and then push various face buttons to do something. Let me know if ANYTHING works!!
I'll be posting a more complete Gamepad test at a later date, so you can let me know which buttons achieve what functionality.

You can Download the test here.

Let me know of any failures along the way. Thanks for testing!
Views 191, Upvotes 6, 31st October, 2017
2018 Framework
Blog

Developments


I've already added a few "Power" features to the framework, even at this early stage.

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Views 45, Upvotes 3, 31st October, 2017
Daily Blog , 2018 Framework
Blog


Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality!
But I'm doing it to the bitmap font, so that's what gets counted..

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Views 14, Upvotes 2, 30th October, 2017
2018 Framework
Blog


Another basic task undertaken.

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Views 69, Upvotes 2, 30th October, 2017
2018 Framework
Blog
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.

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Views 14, Upvotes 2, 30th October, 2017
Daily Blog , 2018 Framework
Blog
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff.
A few basic errors have also been implemented.

I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download.

Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size.
.. I think!

As always, be sure to let me know if it works for you.
Thanks.
Views 8, Upvotes 0, 29th October, 2017
Daily Blog
Blog

Notebook


I've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!

Developments


Remarkably, loading a png wasn't all that hard.

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Views 13, Upvotes 2, 29th October, 2017
Daily Blog , 2018 Framework
Blog


Boy, that took some doing!!

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Views 15, Upvotes 1, 28th October, 2017
2018 Framework
Blog

Lack of Developments

Seriously, though. How broken could it possibly be!?

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Views 16, Upvotes 2, 28th October, 2017
Daily Blog , 2018 Framework
Blog
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.

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Views 19, Upvotes 3, 27th October, 2017
2018 Framework
Blog

Developments


After spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..
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Views 19, Upvotes 4, 27th October, 2017
Daily Blog
Blog
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.

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Views 19, Upvotes 1, 26th October, 2017
2018 Framework
Blog
When it's a C++

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Views 63, Upvotes 1, 26th October, 2017
Daily Blog , 2018 Framework
Blog
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks :D

As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.


15. Pigeon's Treat


Flappadiddle's cousin with limitted flytime.


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Views 115, Upvotes 7, 25th October, 2017
Daily Blog
Blog
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments.
It's a Comment-o-Rama!
If you want to join in. Comment!!

RSKGames

Overview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.


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Views 23, Upvotes 3, 25th October, 2017
Player Thoughts
Blog

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff.

The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.

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Views 18, Upvotes 4, 25th October, 2017
Daily Blog , 2018 Framework
Blog


A few hours later, and this has emerged.

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Views 16, Upvotes 2, 24th October, 2017
2018 Framework
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai