A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  30th January, 2018
Hello.
Welcome to a test!

You can Download Linux Test 2 here

Please note : This isn't a game, it's just a test!
This is the current version of the framework, and you'll notice it's not quite at 100%, just yet. I've still oodles of stuff to do.

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Views 65, Upvotes 3, 30th January, 2018
2018 Framework
Blog
  30th January, 2018
So, yesterday didn't go as planned.

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Views 15, Upvotes 2, 30th January, 2018
Daily Blog
Blog
  29th January, 2018
Planned to do coding, today. And, though I did do some coding, it wasn't anything to do with the Framework!

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Views 13, Upvotes 2, 29th January, 2018
Daily Blog , Wiki
Blog
  29th January, 2018
Got oodles of stuff done, yesterday, although to the player not a bit of it is noticeable!

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Views 18, Upvotes 5, 29th January, 2018
Daily Blog
Blog
  28th January, 2018
I just removed 33 games.

PlayMyCode.com has been unavailable for about 2 weeks, now, so I've (temporarily) removed all the PlayMyCode games from the site.
If the site ever springs back to life, it's easy enough to switch them back on again, but for now, I'm missing 33.

I'm now down to "Only" 374 games.

.. Better build that back up again, eh!?

Maybe getting it back to 400 should be the target for the end of the year?
Views 15, Upvotes 3, 28th January, 2018
Daily Blog
Blog
  28th January, 2018
Lots of background stuff, today.

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Views 22, Upvotes 6, 28th January, 2018
2018 Framework
Blog
  28th January, 2018
Seems like I might need to restart the MacOS project files..
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Views 19, Upvotes 6, 28th January, 2018
Daily Blog , 2018 Framework
Blog
  27th January, 2018
More tweaks to the framework, as I attempt to at least get basic compiling to work on iOS!

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Views 12, Upvotes 3, 27th January, 2018
Daily Blog
Blog
  26th January, 2018
Starting the iOS thing from scratch, due to my usual case of overcomplicating things!

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Views 16, Upvotes 3, 26th January, 2018
2018 Framework
Blog
  26th January, 2018
I *think* I've figured out how to "create" XCode projects programatically.

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Views 17, Upvotes 3, 26th January, 2018
Daily Blog , 2018 Framework
Blog
  25th January, 2018
Today's lesson..
Be sure that the vocals don't clash with themselves, producing oddly mushy misheard lyrics.
I might try to fix that, later, but other than that, tonight's ALChoon+ turned out rather well... I think!

Analysing Helixes

Also on SoundCloud
Views 8, Upvotes 2, 25th January, 2018
Daily Blog
Blog
  25th January, 2018
It began, last night, at about 2am.
*pop*

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Views 12, Upvotes 3, 25th January, 2018
Daily Blog
Blog
  24th January, 2018
"Analysing Glasses", the 7th track from this year's first ALChoon AL Bum, is also my first proper go at using Vocaloid.

I've still a lot to learn, and definitely need to figure out a better way to add my own "words" into the dictionary, but it's a decent enough start, and is suitably silly in that oh-so-special AL-Style!

Also available on SoundCloud
Views 12, Upvotes 2, 24th January, 2018
Daily Blog
Blog
  24th January, 2018
For a long time, I've been "putting up" with a bizarre issue with my laptop's soundcard.
No matter the drivers I use, or settings I tweak, the soundcard seems to keep falling asleep.
If you try to play a sound (via ANY media program/app/windows dialogue/etc) it'll "reboot" leaving a 1.5 second gap before it starts any audio.
Give it a 3 or 4 second delay of no-audio, and the soundcard seems to fall asleep again.

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Views 54, Upvotes 3, 24th January, 2018
Driver Fix
Blog
  24th January, 2018
I spent most of last night fiddling around with my new toy, Vocaloid.

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Views 16, Upvotes 4, 24th January, 2018
Daily Blog
Blog
  23rd January, 2018
The framework's looking quite stable, but there's no guarantees that it is!
As such, I'm currently thinking of making February a full month of Flappadiddle 2.


View on YouTube

Each weekly release will be a slightly more fixed up edition of the game, and hopefully over the course of February, I can build the game up to a decent enough standard, and drag the Framework along with it.

So..
That's the plan!

February 2018 will be Flappadiddle2 Month!
Views 106, Upvotes 10, 23rd January, 2018
Gamedev , Flappadiddle2
Blog
  23rd January, 2018


A familiar set of spikes to dislike, and a nice variable path to follow.
Next will be adding in other objects to play with!
Views 8, Upvotes 1, 23rd January, 2018
Gamedev , Flappadiddle2
Blog
  23rd January, 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.

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Views 13, Upvotes 3, 23rd January, 2018
Daily Blog , 2018 Framework
Blog
  22nd January, 2018
v1.0 of my new version of the Icon Resizer.
Completely rewritten over the space of today.

You can Download Icon Resizer 2 v1.0 here

Icon Resizer 2 takes a selection of icons, at whatever sizes you CAN be bothered to make, and outputs a whole array of (mostly iOS) different sized icons that you can use in your games.
With the addition of some Screenshots and your game's logo, the tool will also generate all manner of screenshot sizes, as well as generating a bunch of Banners and Headers and things that can be used in various places.

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Views 55, Upvotes 2, 22nd January, 2018
Dev Tools
Blog
  22nd January, 2018
With my new Data-Start and Data-End elements in place, reading data from the server is infinitely easier.

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Views 15, Upvotes 2, 22nd January, 2018
Daily Blog
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