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Blog
Over the past 3 or 4 weeks, I've been slowly getting back into the swing of doing iOS games.
Two releases so far, (Quadoban and Letter Lattice) and today's AGameAWeek (Bugsplodings) has just, within the past hour or so, been uploaded for Apple Review.

I thought I should write a blog about why these three have been created, and also explain why I've not yet gone "FULL PROMO!!!" about the games.

(Warning : Long waffling post!)
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Views 0, Upvotes 0, 7th August, 2017
Daily Blog
Blog
The bugs are out to get you.
Blast them all away!
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Views 13, Upvotes 0, 7th August, 2017
Release
Blog

Developments


Close, but not quite close enough!!
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Views 1, Upvotes 0, 7th August, 2017
Daily Blog
Blog

Developments


Last month's GamerBlock finally showed up yesterday, and.. It was a bit rubbish!
My thoughts are here.
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Views 2, Upvotes 0, 6th August, 2017
Daily Blog
Blog

Developments


Lots of work on SoCoder, yesterday, but .. Not a lot to show for it.
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Views 1, Upvotes 0, 5th August, 2017
Daily Blog
Blog

Developments


This week's game is starting to feel a little different than Boxsplodings!
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Views 1, Upvotes 0, 4th August, 2017
Daily Blog
Blog

Developments


Letter Lattice v1.2 : The "I fixed a really stupid bug!" Edition is now live on iOS.
Go grab it!
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Views 1, Upvotes 0, 3rd August, 2017
Daily Blog
Blog

Developments


v1.1 of Letter Lattice iOS went live last night, and I tested the game to ensure everything was working as it oughta.
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Views 2, Upvotes 0, 2nd August, 2017
Daily Blog
Blog

Unclaimed Deposit

I actually did this a couple of nights ago, but forgot to post it.
Ooops!
Keep an eye on AL's SoundCloud channel for occasional extras!
And don't forget that if you're a Patreon subscriber, you get to hear the Pulpish tracks a week in advance! Ooooh!!
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Views 3, Upvotes 0, 1st August, 2017
Daily Blog
Blog

Developments


I'm going to have to double check with my old Framework to ensure I've done this all the right way.
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Views 3, Upvotes 0, 31st July, 2017
Daily Blog
Blog

Developments


I know I did SOMETHING yesterday morning...?!
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Views 3, Upvotes 0, 30th July, 2017
Daily Blog
Blog

Developments


Well, I say rest...
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Views 3, Upvotes 0, 29th July, 2017
Daily Blog
Blog


Developments


Ugh.. Right when I'm in the middle of a good coding spell, down I go with Flu'ish gubbins again.
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Views 4, Upvotes 0, 28th July, 2017
Daily Blog
Blog

Developments


Pixel-based collision detection is all but impossible with Monkey-X, due to the simple issues of rotation and scaling, along with more complicated screen resolution and orientation complications, and then the complete lack of 100% accuracy when it comes to drawing to buffers. (Although that last one is mostly down to Android, which likes to dither any and all images when the screen doesn't quite have full colour available.)
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Views 4, Upvotes 0, 27th July, 2017
Daily Blog
Blog
Two years ago, I was riding high.
I was preparing to launch the biggest and (IMHO) best EVER version of SpikeDislike.

SpikeDislike3 was due to be, without a doubt, one of most important releases EVER.
I'd put months of work into it, and if anyone knows me, they know that that's a HUGE amount of effort from me.

It was ready, it passed Apple Review, it launched, and then I released the Android one.

All was good!
All was golden!!
o/hurray for mobile gamingo/
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Views 6, Upvotes 0, 26th July, 2017
Daily Blog
Blog

Developments


Hey, look at that!
2 iOS Releases in 2 weeks!
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Views 3, Upvotes 0, 26th July, 2017
Daily Blog
Blog
Each week, after a game's release, people submit their thoughts on whether they liked or disliked the results.

If you'd like to join in with the feedback, leave a comment on the game, email me, or just Tweet at me!

This week's game is Monsters Ate My Cheesecake!

RSKGames


Overview: A dark room of maze, a torch light, a slow reloading shotgun with 6 bullets which can carry a maximum of 12 bullets, few scattered bullets and a lot of green monsters which need 3 bullets to kill. Tag all the invisible monsters with the light, collect the bullets and kill the chasing monsters.
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Views 12, Upvotes 0, 25th July, 2017
Player Thoughts
Blog

Developments


Lots of finishing off, yesterday.
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Views 2, Upvotes 0, 25th July, 2017
Daily Blog
Blog
Time for a midnight feast. Grab your torch and head to the fridge.
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Views 10, Upvotes 0, 24th July, 2017
Release
Blog

Developments


Almost finished, but this week's game needs a death sound.
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Views 1, Upvotes 0, 24th July, 2017
Daily Blog
Site credits : All of the above : Jayenkai
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai