A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
The simplest form of input is Keyboard input.
So, today I started to look into that.



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Views 14, Upvotes 0, 24th October, 2017
2018 Framework
Blog
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.


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Views 13, Upvotes 1, 24th October, 2017
Daily Blog , 2018 Framework
Blog
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.

Meanwhile..

That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays)

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Views 12, Upvotes 1, 23rd October, 2017
2018 Framework
Blog
So, time to kill my Monkey-X Android SDK.
I knew going in that this would be a chore, but blinkin' eck, that's an understatement!!

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Views 57, Upvotes 3, 23rd October, 2017
2018 Framework
Blog


The monsters return in this crazy dungeon romper.

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Views 112, Upvotes 8, 23rd October, 2017
Daily Blog
Blog

Developments


I'm fairly happy that I won't need to re-tweak the project, so having compiled the OUYA, Win and HTML5 editions of the game, I closed Monkey.

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Views 84, Upvotes 4, 23rd October, 2017
Daily Blog
Blog
Yaha!!



^ That'll be debug output from iOS, by the way.

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Views 17, Upvotes 4, 22nd October, 2017
2018 Framework
Blog

Developments

I decided not to work on the Framework, yesterday, and instead focus on the more immediate issues.

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Views 57, Upvotes 3, 22nd October, 2017
Daily Blog
Blog

Developments


Things are looking great for this week's game.
The balance is now just-right, and I'm getting more or less similar scores on each play-through, which is usually my sign that I've done a decent job at making the thing play at the same level each time.

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Views 75, Upvotes 5, 21st October, 2017
Daily Blog , 2018 Framework
Blog
Ugh.
I wasn't expecting my first attempt at iOS/XCode to run smoothly!

The main complaints from the dozens of error messages, were warning me that "C++ Expects Types" when declaring and using functions.
Well, no.. It doesn't..

It's working fine in both the Windows and HTML editions.

XCode expects types.. Not C++. C++ is fine without!

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Views 39, Upvotes 3, 20th October, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud, or in the Jukebox.

Developments

This week's game is near enough in a playable state.

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Views 67, Upvotes 3, 20th October, 2017
Daily Blog
Blog
So far, no progress on the box.
I decided to attempt to get my simple Hello World code to additionally run on Android, so I started by looking into "Android compile C++"
Various sites suggested I need the Android NDK and to look at the included examples.
The examples, of course, weren't bloody well included, and I had to hunt for those, too.

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Views 28, Upvotes 3, 19th October, 2017
2018 Framework
Blog
I imagine future Daily Blog posts might end up reading roughly the same way, for a while..
"Today, I coded more of my new Framework..."
and that's about it!

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Views 15, Upvotes 4, 19th October, 2017
Daily Blog
Blog
Today's been all about Emscriptn, which is the tool I'll be (hopefully!) using to convert C++ to HTML5 projects.
First issue, the compiler didn't know how to include extra includes, so my "I can do it all via the command line" didn't quite work out, already!!

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Views 23, Upvotes 3, 18th October, 2017
2018 Framework
Blog
I really need to finish off this week's game!

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Views 13, Upvotes 2, 18th October, 2017
Daily Blog
Blog
Nothing much at all is different, and I'm afraid this is mostly a "For Futureproofing" update to the game.
iPhoneX's silly screen ratio was making it so that Sheepy would leap right off the top of the screen.
I've fixed that. .. I think!
Although, in all honesty, I'll need someone with an iPhoneX to double check it.

But otherwise, that's the fix, and that's it uploaded and submitted for review.
Oooooh.. Exciting!!!
Views 7, Upvotes 1, 17th October, 2017
Ios Dev
Blog


"Hello World" claims the title of the box.
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Views 58, Upvotes 3, 17th October, 2017
2018 Framework
Blog
I give up.
Over the past 30-odd hours, I've tried a boatload of languages, and although all seem capable in their own particular ways, none of them seem to do everything that I need them to do.

I'm still annoyed that GLBasic doesn't do sound-pitching.
Seriously, WTF?!
An Amiga 1000 could do that in 1985.

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Views 51, Upvotes 1, 17th October, 2017
Daily Blog , 2018 Framework
Blog
OUYA's been dead for a couple of years, now, but it seems that Razer's latest plan is to replace "Android TV Gaming" with "Android Mobile Gaming", and .. well, I've written about that, before.
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Views 124, Upvotes 4, 16th October, 2017
Daily Blog
Blog


Enemies are currently letter x's whilst bullets are letter o's.
The game is nice and fast, and as RSKGames suggested in a comment, it does indeed have a "World of Castles" vibe going on.

The regular AGameAWeek deadline is pretty much imminent, so I think I'm going to let it whoosh past, and instead give the game the attention is deserves.
Chests and Treasures and Hearts and Potions and a whole bunch of evil do-ers roaming around the dungeon.
That's probably the best way to go.

.. oh, and some decent graphics, too!
Views 13, Upvotes 2, 15th October, 2017
Daily Blog
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