A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
2578 results
0 1 2 3 (4) 5 6 ... 124 125 126 127 128 Prev Next
Blog

Developments

With the basic dungeon generator up and running, I spent most of yesterday adding in enemies.

At the moment, the game is FAR too difficult, and definitely needs some kind of balancing.



Read More
Views 108, Upvotes 6, 15th October, 2017
Daily Blog
Blog
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.



Read More
Views 13, Upvotes 2, 14th October, 2017
Daily Blog
Blog

View on YouTube
Also available on SoundCloud.

Read More
Views 65, Upvotes 5, 13th October, 2017
Daily Blog
Blog
Sleepy Jay took over, yesterday.
I knew what coding needed to be done, but nothing productive was happening at all.
I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all!

Today I might scrap what I did, and redo-from-start.
I know I can do better than that!

Read More
Views 15, Upvotes 3, 12th October, 2017
Daily Blog
Blog

Developments


I spent AGES working on a new Level Generator for Sheep, yesterday.

Read More
Views 16, Upvotes 4, 11th October, 2017
Daily Blog
Blog
A few tweaks have to be done to the frontend of Sheep Goes Right.
RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select.
There's also a weird jiggle to the level select when you first load the game.

Read More
Views 19, Upvotes 5, 10th October, 2017
Daily Blog
Blog
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does!

If you want to submit your own thoughts, stick 'em in the comments, or email them in.

This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends with ''Well Done!'' message.

Read More
Views 64, Upvotes 6, 9th October, 2017
Player Thoughts
Blog


It's about flamin' time!!

Read More
Views 173, Upvotes 4, 9th October, 2017
Release
Blog
Last night's midnight sheep-testing did NOT go smoothly.
Bloody iPhoneX's fault, again...
Read More
Views 36, Upvotes 1, 9th October, 2017
Daily Blog
Blog
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not.

Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen.
The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality.
Hmmm..

I'll have to dig and delve, I think!
If the game turns up without online scoreboards, assume I gave up trying!!
It's only a Star count, after all.
Views 16, Upvotes 2, 8th October, 2017
Daily Blog
Blog

View on YouTube

Developments

I've got a basic scoring method in the game.
3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars."
A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.

Read More
Views 40, Upvotes 3, 8th October, 2017
Daily Blog
Blog
Getting closer to release.
The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have.


View on YouTube

Looks gorgeous :D
Which isn't something I get to say very often, about my games.

Views 18, Upvotes 3, 7th October, 2017
Daily Blog
Blog
Over on this week's Patreon Notebook Pages Lookback thing, I've stumbled upon an unfinished project!

Head on over, and if you're a subscriber, you can download a rubbishly unfinished test engine that doesn't do much of anything!

Woohoo!!
Views 20, Upvotes 4, 7th October, 2017
Daily Blog
Blog

Developments


More work on Sheepy, yesterday, and a fair amount of play testing.
I've got worlds 1-5 working nicely, which will be the PC/HTML editions.
The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!
Read More
Views 17, Upvotes 3, 7th October, 2017
Daily Blog
Blog

View on YouTube
Also available on SoundCloud or in the Music Archive

Pulpish Nautical Tower was suggested by KingRabbitCPH on YouTube a couple of weeks ago, so I thought it important to make the choon.

If you've any Pulpish remixes you'd like me to attempt, let me know!!
Views 22, Upvotes 5, 6th October, 2017
Daily Blog
Blog


I was sat for most of yesterday creating additional choons for Sheep Goes Right.
4 new'ish tracks, 3 of which are recreations of the choons from the original.

Read More
Views 50, Upvotes 6, 6th October, 2017
Daily Blog
Blog

Developments


The menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!!

Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.

Read More
Views 56, Upvotes 3, 5th October, 2017
Daily Blog
Blog



After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!

Read More
Views 56, Upvotes 5, 4th October, 2017
Daily Blog
Blog

Developments


Most of the elements of the previous Sheep Goes Right are now in place in the new version.
Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.

Read More
Views 175, Upvotes 9, 3rd October, 2017
Daily Blog
Blog

Developments


Sheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue..


View on YouTube

The issue, isn't entirely obvious, but it's definitely there.

Read More
Views 53, Upvotes 1, 2nd October, 2017
Daily Blog
Site credits : Jayenkai
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai