A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  7th August, 2018
Over the past week or so, a growing pain in my wrist has been causing me to slow down my coding, and I think I finally worked out what it is that's doing it.

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Views 9, Upvotes 1
Daily Blog
Blog
  6th August, 2018
Saturday came and went, and I was supposed to spend Sunday getting back to coding Centipong again, but that didn't happen.

Instead, I spent some more time looking into the possibility of bundling Future AGameAWeek games together into a single .exe

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Views 14, Upvotes 1
Daily Blog , 2018 Framework
Blog
  5th August, 2018
I took the day off from coding, yesterday. Ten years is more than enough.
I opted instead to just sit around and watch as Twitter went crazy with "AGameAWeek 10" Tweets.

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Views 11, Upvotes 1
Daily Blog
Blog
  4th August, 2018


282 games, and still going.
What might be next?
Who knows.

Stick around to find out!
Views 107, Upvotes 1
Daily Blog
Blog
  3rd August, 2018

View on YouTube

You can Download the "Gold - 10" collection from itch.io. It has 11 games in it, one for each of the 10 years I've been doing this..!?!

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Views 199, Upvotes 6
Daily Blog
Blog
  3rd August, 2018
In order to do a new Centipong justice, I need to add nice level transitions, mushroom popping, and other nice stuff. It could probably do with a number of ALChoons, too, to keep it lively.
As such, and given what day it is, tomorrow, I've decided to hold off on the game until next week, so I have ample time to do the game justice.

Hopefully you don't mind.

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Views 8, Upvotes 2
Daily Blog , 574
Blog
  2nd August, 2018


Struggling to find a good speed for the game, at the minute.
For me, I'm so used to Centipong that I can play it at a fairly fast speed, but I know newcomers won't be so happy about that.
I think, then, that the usual Easy/Normal/Hard might instead be Calm/Collected/Chaos, or something like that...

But, yeah, basics seem to be working well enough, and it's nice and fast on 3DS, too.
Views 10, Upvotes 2
Daily Blog , 574
Blog
  2nd August, 2018
This week, RSKGames is one of very few players who've bothered to take a look at a bland and tasteless Generic Snake clone.

You can Download Generic Snake Game here

@RSKGames


All the trailers, screenshots and the hype from the devlogs for the generic snake game might have confused the regular readers of the blog what is all the fuss about. I guess the hype was about the story in the generic snake game.


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Views 38, Upvotes 2
Daily Blog
Blog
  2nd August, 2018


The centipods are certainly more colourful, this time around.

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Views 10, Upvotes 2
Daily Blog , 574
Blog
  1st August, 2018
For the past 24 hours, I've been wondering if I could somehow compile bunches of games into bundle.exe's

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Views 14, Upvotes 1
Daily Blog , 2018 Framework
Blog
  31st July, 2018
I spent most of yesterday contemplating various CentiPong based things, and one of the most difficult decisions is how to organise the visuals on the 3DS side of things.

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Views 19, Upvotes 2
Daily Blog , 574
Blog
  30th July, 2018
I've no plans for this week.
If anyone has any suggestions, let them be known! You can either comment below, stick it in the Mailbag (on the right of the menu bar), or twitter, or email, or whatever other methods you might like to try.

I might try to do a Centipong, but I've never really decided how best to expand it.
Hmm...

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Views 16, Upvotes 1
Daily Blog
Blog
  29th July, 2018


Oh boy! Snake!!

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Views 176, Upvotes 4
573 , Release
Blog
  29th July, 2018
Generic Snake Clone is almost complete.
A couple of tweaks, some screenshots, a bit of double-checking of a few things, then final compiles and I'll probably start doing the uploads..
It should be ready later today, but if not, assume I gave up when I had to try compiling the Mac version!!

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Views 11, Upvotes 1
Daily Blog , 573
Blog
  28th July, 2018
I played through practically the entirety of WarioWare Gold on 3DS, yesterday.
It wasn't as good as I'd hoped for.

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Views 18, Upvotes 2
Daily Blog
Blog
  27th July, 2018
Wooah, we're halfway there..

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Views 16, Upvotes 3
573
Blog
  26th July, 2018
Not a huge amount of progress on the Snake game, since yesterday, or at least nothing major.
Today I need to start thinking about adding audio into the game. Blips and Bleeps would appear to be the most logical way to go, so I'll be using bsfxr as I usually tend to do.

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Views 8, Upvotes 2
Daily Blog , 573
Blog
  25th July, 2018


Generic Snake Clone is now around about 30% of what I'd like.

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Views 10, Upvotes 2
Daily Blog , 573
Blog
  24th July, 2018
It's been a long long time since I did a bog standard Snake clone, and yesterday's code session reminded me of just how utterly simplistic a snake clone can be.

Today I'll be making the tail follow the player, as it currently doesn't clear out as it goes, making things much harder for the player. Once that works, I'll be adding more tail-pieces as the player eats more, and then coming up with a soundtrack that matches the presentation of the game.

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Views 9, Upvotes 2
573
Blog
  23rd July, 2018

View on YouTube

With any luck, assuming I have the time to cram it all into the space of just a week, and that my programmering fingers don't fall off from all of the difficult coding that lies ahead, by next Monday you'll be able to play a fun and exciting game that I have decided to call "Generic Snake Clone".

It will be super and fun and exciting.
You will be able to eat the green dots.
Amazing gameplay lies ahead.

Please be excitementing.
Views 42, Upvotes 2
573
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai