A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
2464 results
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Blog

Developments


This week's game feels "Launchable"...
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Views 1, Upvotes 0, 23rd July, 2017
Daily Blog
Blog

Journal Zooming

Developments


I'm going to have to scale back on my future plans a little..
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Views 1, Upvotes 0, 22nd July, 2017
Daily Blog
Blog

Developments


I started a new spreadsheet the other day. Oooh, Excite!!!
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Views 5, Upvotes 0, 21st July, 2017
Daily Blog
Blog

Developments


Interesting fact.
If you set up a "First few days : FREE!" thing on iTunes Connect BEFORE you launch the game, then when you DO launch the game, it apparently decides to ignore the "First few days : FREE!" thing that you'd previously set up.
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Views 0, Upvotes 0, 20th July, 2017
Daily Blog
Blog

Developments


Started on this week's AGameAWeek, yesterday.
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Views 0, Upvotes 0, 19th July, 2017
Daily Blog
Blog
Each July I have to pay my ?79.00 to keep dev'ing for iOS.
My previous game was SpikeDislike3, which I launched in June 2015.
The latest iOS release was Quadoban... today.
That means I've actually gone 2 whole entire PAID years (2015-2016 and 2016-2017) without releasing a single thing on iOS.
That's rather alarming...

:Read More
Views 1, Upvotes 0, 18th July, 2017
Daily Blog
Blog


Quadoban has been released on iOS!
You can grab the game on the AppStore, here.
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Views 5, Upvotes 0, 18th July, 2017
Daily Blog
Blog

Developments


Currently a bit of a blank canvas.
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Views 4, Upvotes 0, 17th July, 2017
Daily Blog
Blog
Each week, players send their notes on that week's release.
Let's take a peek at their comments, and share some random thoughts, too!

RSKGames


Initial Thoughts: Looking at the screenshots during the development I felt the game is going to be a fun flying game like "Flapaddidle" but the use of a bird and the background are the only similarities between the 2 games. The gameplay is totally different game. In this game the bird can only fly or dive once per key press no flapping around.
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Views 1, Upvotes 0, 16th July, 2017
Player Thoughts
Blog

Developments


You know when you release a game, then sit in bed playing it, and suddenly realise you forgot to switch off a little toggle?
Doesn't matter, nobody'll notice it..
Feel free to guess what it was, though!
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Views 1, Upvotes 0, 16th July, 2017
Daily Blog
Blog
If you eat a Pigeon's Treat,
It could be bad, or it could be sweet.
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Views 0, Upvotes 0, 15th July, 2017
Release
Blog


Developments


This week's ingame tune turned out nicely ( ^ That one ^ ).

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Views 2, Upvotes 0, 15th July, 2017
Daily Blog
Blog

Also available on SoundCloud

Developments


After attempting to draw a canary, then realising it looked very much like Woodstock (Peanuts/Snoopy's friend) I switched tactics and started drawing a pigeon, instead.
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Views 0, Upvotes 0, 14th July, 2017
Daily Blog
Blog

Developments


Yesterday was a day full of peeks and pokes.
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Views 0, Upvotes 0, 13th July, 2017
Daily Blog
Blog

Journal Xternal

Developments


This week's game has been incredibly easy to get going.
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Views 1, Upvotes 0, 12th July, 2017
Daily Blog
Blog
Rollyblob has been released, and not everyone's happy.
I thought I should make today's blog a bit of a "How it came to be what it is" tale.
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Views 0, Upvotes 0, 11th July, 2017
Daily Blog
Blog
Each week, after I post a game, I get a nice set of comments from people.
Let's take a look at this week's!

RSKGames

RollyBlob is a great puzzle game. The puzzle game mechanics are done
wonderfully. The 60 second timer keeps you on your toes to find the
solution fast.
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Views 1, Upvotes 0, 10th July, 2017
Player Thoughts
Blog
Blob's out for a simple roll, but there are many dangers around.
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Views 7, Upvotes 0, 10th July, 2017
Release
Blog

Developments


Oh dear.. Where does the time go!?
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Views 0, Upvotes 0, 10th July, 2017
Daily Blog
Blog

Developments


Currently trying to find the "gameyness" of this week's game.
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Views 197, Upvotes 0, 9th July, 2017
Daily Blog
Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai