A brand new game
for Windows, HTML5, iPhone, Android TV and more,
The game's running smooth,
And the Sheep runs quite well.
But now to make levels,
That are difficult as hell!
Laura Plat is back, and she's searching for Crystals
The new server has a great virus-scanning feature, which blocks any downloads should the file contain any kind of possible dodgyness.
The framework isn't done.
Stop playing around with possible games, and get the framework finished, first.
A bit of a redux from one of the minigames in the Read Error A collection.
I guess I went and missed a day,
The first in over a year.
A simple bug, and all gets delayed.
It's a larger break I fear.
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week's effort isn't anywhere near as good as last week's!!
Still, a game's a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week's Wednesday Workshop #169 would be to take one or more of them, and pop them into a game.
Due to my rubbish lack of 3D knowledge, I just grabbed pictures of them, and used those instead!!
Out popped a game.
It's not much of a game, but it's something to play with..
You can Download Afro's Chair here..
Meanwhile, in other coder's news, the Monthly Workshop #12 asked folk to make games with Online Elements.
I haven't had a chance to code anything for it, (although Horizontal Shooter does indeed have online highscores, and my whole Online Highscore system was coded as part of this challenge...) but a couple of Socoder members bothered to attempt something.
You can download HoboBen's game here.
And download TikiHead's game here. (Once he's finished it!)
Every Tuesday morning, 10:30 GMT (or thereabouts, later if I sleep in!) I post a brand new game, right here on the site.
Each game is 100% coded by me, Jayenkai.
95% of the graphics are done by me (with rare dips into the Google Image archive when I'm absolutely dry) and 95% of the audio is also done by me (with rare dips into the Aminet archive, or Kevin MacLeod's collection for the odd bit of music when I'm not in a composing mood!)
If you'd like to read more about what tools I use, click here.
Over the many years that I've been doing this, there's been an extremely varied selection of games, from absolute gems, to complete stinkers, but each and every week there's something new, and if you're happy to try new things, then you might stumble upon a few games that you'll grow to love.
As well as a lot of games, I also create Music and am currently attempting to draw a Platdude based Pixelart every single day.
There's even daily blog posts to keep you informed about background inanities that happen in my life.
So much stuff!
Stick around, and enjoy the ride.
Be aware that if you email me, you'll generally get a long rambling reply.
I tend to waffle in my emails.
If you'd prefer I keep things short, use Twitter instead!
Donate to AGameAWeekIf you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so.
Feel free to donate anything you feel comfortable with. Every little helps
The big file transfer continues, and last night it managed to copy my massive Mod Archive across. Over 180,000 files overnight! Wowie!!