OK, folks, here comes the big test.
Is everyone ready?
Get your Android device, be sure to enable “UNSAFE!” apps in your settings, point your device’s browser to this page, then Click here (.apk) to Download. It’s a small enough download, only 1.5Mb.
Note : This is simply a test engine. This is not a game! Do not expect a game!!!
Feedback Required. (Post it below!)
Device : What have you got?
Android : What version’s running?
Running : Did it even run in the first place?
Next, Click “Easy”, and start tapping the right hand “Hard” button, making the number of onscreen sprites higher and higher, until the framerate (bottom left) starts to drop below 50. At that point, let me know the number of sprites it’s doing.
If you’re bored, you can also try out Normal and Hard modes, which draw bigger and bigger sprites, but those aren’t necessary.
If your phone has a d-pad/control keys of any sort, give them a whirl in the main menu, and let me know if they work at all. My Nexus doesn’t, so I can’t test that.
.. ok, I think that’s everything.
Stroke My Munky!
Today, whilst uploading the new AGAW header for this site, I wondered if anyone would be interested in a simple little challenge.
Question : Name all the games in the new AGameAWeek header.
(copy incase the cache isn’t letting you see it yet!)
Prize : The entire sourcecode to this week’s “Munky Train 2” game!!
That includes everything I’ve done to the framework so far, so you can nosey through it, see how it’s all done, and perhaps even use the framework for your own stuff!
This could be the start of something big.
Or you might just flick through the sourcecode and wonder how on earth I can manage AGameAWeek with such a horrible nasty coding style!
Obviously, this is probably only useful to folk who use BlitzMax. Or maybe you’ll download BlitzMax’s demo, try it out, and think about buying it and starting your own coding.
A crazy Code based adventure awaits!!
If you’re interested, email the answers, and I’ll pick out a winner.
Another week working on Alien Deathmatch means another week that I’ve not done AGameAWeek, so it’s back into the big bag of failures to see if we can dig anything new out.
But, the lack of anything new, and finished, doesn’t always mean nothing on this Blog.. Let’s bring back the old “Experimental” tag from way back when, and show off a few random bits of unfinished garbage.
If Centipong was a simplistic looking game with added 3D, Blockman would be the exact opposite. With levels so colourful they’d poke your eyes out, Blockman comes hopping along to rescue all the Blocklets.
It’s a rather simple game. Grab the Blocklets, take them to the door. You can bring as many as you can to the door at a time, but the more you get safely home in one go, the more points you’re awarded.
What happens when you take 2 classic Atari 2600 games, and stick them together?
Centipong mixes Centipede and Pong to create a really weird almost-psychedelic game.
Smash the ball at the Centipede repeatedly.