Another quicky, today.. In fact, it’s a little later than usual, but that’s only because I’d only just thought of it, this morning!! Panic coding at it’s best..
Wheel of No Prizes sees you spin the wheel, guess the place name, Hangman style, and carry on as much as you can until you’ve run out of lives.
Nice and simple stuff, but with obscure image sizes, and really meant to stress test what I can and can’t do with my 2D-in-3D engine..
If this all works, I’ll be quite happy!!
You can Download Wheel of No Prizes here, and try to guess some of the places!
(They’re all Cities and Towns from USA, England and Wales, and are all gleamed from Wikipedia, so if there’s something really really obscure in there, you can blame the wiki!!)
If you’re slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.
I don’t know why, but the game suddenly popped into my head, this week.
So I made a quicky clone.
It’s not perfect, there’s loads missing, and there’s no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job.
There’s a red and a green cog onscreen, and you’re given a random selection of cogs to place onto the grid.
The cogs won’t all fit together perfectly, so you need to dot them around so that they will..
The red cog spins, the green one sits. Get the green to spin, and you beat the level.
Nice and easy!
If I can be bothered, I’ll add more later. For the meantime, there’s 9 levels to play through.
Having headed back to Blitz3D (from BlitzMax, with it’s annoying incompatibilities) I decided to make something quick and easy to test it out.
With a 1 minute timer on it.
Get all the points you can, as fast as you can.
The online scoreboards are in, and .. um.. that’s about it.
This week’s Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game.
It’s still not anything amazing, but at least it’s something!
Hit Z/X to bounce the ball, and use the cursors to move it left and right.
Then keep heading upwards.
You get bonus points if you keep hitting the same coloured blocks, but as you get higher there’ll be more colours to get in your way.
This week I decided to remake Centipong, this time for the DS.
It’s pretty much the same as it’s always been, except now it’s portable, stylus playable, and has the pickups unlike the Mobile edition.
It’s not all 100% yet, though.. More to come, and plenty of tweaking to be made.
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there’s a couple of nice new-ish games to play.
First off, we’ve the 3rd version of Horizontal Shooter.. Get it here. It’s pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while, anyway.
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week’s effort isn’t anywhere near as good as last week’s!!
Still, a game’s a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week’s Wednesday Workshop #169 would be to take one or more of them, and pop them into a game.
Due to my rubbish lack of 3D knowledge, I just grabbed pictures of them, and used those instead!!
Out popped a game.
It’s not much of a game, but it’s something to play with..
Meanwhile, in other coder’s news, the Monthly Workshop #12 asked folk to make games with Online Elements.
I haven’t had a chance to code anything for it, (although Horizontal Shooter does indeed have online highscores, and my whole Online Highscore system was coded as part of this challenge…) but a couple of Socoder members bothered to attempt something.
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn’t think of a decent gameplay element other than “Move the blocks”.. That’d be a most excellent waste of the characters.
So instead, I resurrected Bibbleman and Bobbleman (7th down this list), and just used them instead.
Still the same game, mind.. So if you’re worried that you’re missing out on a Bill and Ted game, open up the gfx, replace them with Bill and Ted stuff. .. See.. It’s a rubbish Bill and Ted game!
Use Bibbleman and Bobbleman to move the balls into the blocks, and then get going on the next level.
There are 5 whole levels to complete!
Shouldn’t take you too long.