My X360 can do lots…

Since I currently have no PC in my room, I’m down to the bare essentials.
I can use the downstairs PC to code on (and have a nice half-finished puzzle game ready for tomorrow), but all my music is sat on 2 inaccessable SATA drives.
My TV shows are on there, my codings on there, and a whole lot more.

Luckily, I found that DVDs with DivX content can actually be played on your Xbox.
Stick in the disc, shuffle over to Video Library, and head into the disc to watch all your favourites.

So, as lacking in PC as I am, at least I’m not having to do without a few good shows.
Like Corner Gas.. (Highly recommended!!)

However, there’s one all important thing that appears to be missing from my Xbox.
And, I never noticed it until this week, when I really really really needed it.

The X360 doesn’t have a Browser.

WTF is with that!?!

Aw well, back to watching Corner Gas.

Slight issue…

PC 1 is dead.
However, PC 1 made nightly backups from Drive 1 to Drive 2, so all my data’s safe and secure.
Unfortunately, They’re both SATA drives, and PC2’s a really old Celeron that doesn’t have a SATA connector!
So, although all my stuff’s safe, I can’t actually get to any of it!
D’oh!

If PC2 had any more than 1.5Gb remaining, I could’ve triple-backed my stuff onto this one, too.
Kinda annoyed that I didn’t, really!

Oh well, hindsight, 20/20 and all that.

So, until PC3 turns up, I’m back to basics.
No 2D-in-3D stuff, no fancy smansy stuff, no premade gfx, no old sound effects, and not even my huge collection of mods to fall back on.. Just me, Blitz Basic, and my crazy whacked out imagination.
2 days to go until AGameAWeek day..
What’ll turn up!?

Who’s to know!

Space Monkeys Go Bananas

And, back to the old routine we go..

This week’s AGameAWeek sees our old friends the Space Monkeys rolling around in balls, through a maze, to get the bananas.. Again!
As with Super Monkey Balls, you needn’t get all the bananas, just reach the goal, and try to get through all 8 available levels.

8 levels not enough? Tough..
I’ve got other things to code! (Like that Countdown game I started weeks ago, but can’t seem to settle into!)
But if you like this game enough, let me know that you want a bigger one, and I’ll probably set about doing it.. Maybe!

In the meantime, enjoy it as it is.

You can Download Space Monkeys Go Bananas here.

Still being lazy…

No new game again, this week, but here’s my New Year’s Resolution.

AGameAWeek

There you go!

I almost managed it for a few months, so I’m going to try and stick to it all year round next year.
If you have any crazy game suggestions, stick ’em below, and I’ll probably get around to them when I run out!

(.. I wonder if I could make a great big Pot of Ideas script, where folk can dump their suggestions… That’d be handy..)

Meanwhile, don’t forget that there’s always something to do in Alien Deathmatch 2, with new levels appearing every day or so. Although, today’s level is an old one.. Not sure why, there’s still new ones in the bag. I might need to tweak the script a bit. But either way, the more you feed it, the more new levels there’ll be. So keep making levels, folks!

And now, I have to stop being lazy, and get back to coding again.
If I can be bothered to start a longer month-long project, I’ll probably start a dev-diary thing again, but otherwise I’ll probably go back to my “One post a week, when I’ve finished AGAW” routine.
So, if I don’t make a post before next Tuesday, have a great New Year!!!

[500 KILLS]

After trying, for ages, to formulate a nice game-wide Achievement setup, Moshboy told me off, and made me just plain put the old ones in, lest I spend the next 8 years trying to figure out how to do the game-wide ones.

So the old ones are back.

They’ll flag when you hit the following milestones.

Kills
50
100
150
200
250
500
750
1000
1250
1500
2000
2500
5000
10000
Time
00:30
01:00
01:30
02:00
02:30
03:00
03:30
04:00
04:30
05:00
07:30
10:00
15:00
20:00
Multipliers
5
10
15
20
25
50
75
100
125
150
200
250
500
1000

So get to it!!
Same link as ever.
(And the bug’s still not there!)

Score Saving Bug Fixed…

*sigh*

I must apologise..

I assumed I was right.

Never assume you’re right!

I tried and tested, over and over, and I couldn’t find a fault.

And then, this morning, I received an email, and through a couple of back-and-forths discovered that, indeed, there was something really really really quite wrong.
Thanks, Nathan..

I made myself a new fresh install, and tried to find the bug.
The bug happened!
I saw it!
I thought “WTF!?!” and then tried again, with another fresh install.

..
And it didn’t happen!

And so I tried again..
No bug
And again..
No bug..
And again and again..
No bugs at all..

ARGH!!!

I must admit, at this point I was truly baffled.

And then, hunting through the code, I noticed why it was happening, and also why I hadn’t noticed it earlier.

To start a game, I’ve been hitting Spacebar. It’s right under my thumb, it’s quick to get to, and I don’t need to find it with the mouse… It’s handy to have..

The bug happens when you, instead, click the start button on the menu.

*sigh*

Techy bit
In order to traverse from “Clicked Start Button” to “Start Game”, I reused a variable. I made editmode=2, because editmode=1 is how the Editor’s button also works.. When it gets to the “Check the keys” bit of the code, it also checks editmode, to see if the buttons have been clicked.
Nice and simple, and a quick way to make clickable buttons work.
Or so I thought.
What actually happens is that the editmode variable doesn’t get reset when the game gets going, and because the game think’s you’re in editmode, it won’t save a score..
Damn and blast!
So, now it resets, and everything’s the way it should be.

Note to self : FFS, check your buttons occasionally, and stop relying on keypresses!!

Same link, now working!

Now that the code’s opened up again, and I’m in the mood for tweaking, I might as well carry on and play with a few things, so expect another update later on tonight. .. Maybe..

AD2 : Secret Playing Tips!!

You might have noticed a distinct lack of AGameAWeek, this week..
Since I’m getting little or no work done, this week, and.. what with being Xmas and all, I’ve decided to be lazy, and take a week off.

Nothing wrong with that!

If you feel you really need something new to play with, nip to yesterday’s post, and you can grab the WhoSave thing. That’s quite nice.. And you can pretend I posted that today, in time for the Xmas episode in 2 days time. Very festive!!

If you’d like to see something extra special, head inside for super secret Alien Deathmatch playing tips!

Read More

2008…

Blimey!
What a year, eh!

I decided to round off the year with a nice big, old fashioned list, with everything in it.

Except this doesn’t have everything in it, because I’ve forgotten to add the DS games.. I’ll do that later!! (Took me about 3 hours to do this, so I’m not going to tweak it, now!!)

Anyway, here’s a nice great big list of every game (again, apart from the DS ones) that I made in 2008. It’s quite a big list, too..
31 Games.
OK, so maybe not a game for Every week of the year, but considering I only just changed the site to “AGameAWeek.com” in July, that’s not bad going!

Next year, I’ll try to keep up the pace, and get a whole 52 games out.
..
Maybe!

The entire game collection is all wrapped up in this nice big 32Mb file, right here..
And if you want to see it’s contents, along with screenshots, descriptions, and seperate downloads for each game, the great big list is inside.

Read More

OK, Now What?

Next up, Countdown..
Or, it’s meant to be, but I can’t seem to get it started properly..
I’ve grabbed a batch of Carol’s letters and numbers, and I’ve got the vowel/consonant packs ready, the number solver’s working as it should, but so far, those bits haven’t come together to make a full game.. It’s just bits here and there.
Needs work, but with Xmas literally days away, I’m not sure that it’ll get any.

If it doesn’t turn up on Tuesday, assume I’m taking the week off, from AGameAWeek!!

Meanwhile, I’m planning to end the year with a nice big calender, with everything I made this year, all wrapped up, in nice big downloadable packages.. Well, maybe not big packages, but a list, none-the-less…

Next year, (2 weeks away!!) I’ve already got 2 major projects planned.
First is, obviously, a new JNKPlat.. 09 edition will happen, I’m just not sure when, or how, or what it’ll be like, or on what system(s) it’ll run. But it is planned.
As well as that, there’s a Turbo The Tortoise remake that I’d like to do. But again, I’m not sure what form it’ll take.
Right now I’m actually considering a completely different form than the original (Hisoft/Codemasters, C64/CPC/Speccy).. Take what was there, and.. tweak it.. A lot!!
But then, it’s not really a remake if I do that.. More of a reimagining.
*shrugs*
We’ll have to wait and see.

Anyway, that’s my current thoughts, and plans.
If you’d like to push me in any particular direction, or suggest any games, or whatever, stick ’em in the comments. I’d love to hear some or your thoughts.

RC2!

So, I spent a while, last night, playing with the graphics.
Now that the game’s out there, and since so many people are complaining about it’s lack of fancyness, I decided to make nice with the special weapons..


The game’s now officially 75% More Whooshy, with the superweapons looking much more fancypants, and the dead baddies giving off a little red “poof!” as they go.

I’ve also switched the ingame text from Regular Font to Bitmap Font, at the request of someone who’s NVidia card doesn’t like regular text. The bitmap font is being rendered as 3D sprites.. Usually, this is ok, but occasionally, your system might not be able to keep up.
Sometimes Font is good, sometimes Bitmap’s good.
You’ll have to make your own mind up as to which is best for your system, so I left a switch on the main menu for it.

Um, I think that’s all I’ve changed, but you might notice some other differences along the way!
Enjoy!

Alien Deathmatch 2 (Release 2)
Just plonk it over the top of your last one.. (And use Alien Deathmatch 2.exe .. I decided not to bother number/labelling each release, since it’d only annoy folk who’ve taken the time to add it to their start menu/make Bat files!!)

Note : This is the same link, and although it’s newer+nicer, it’s purely cosmetic changes, so no need to go telling everyone, since nothing major’s happened gameplay-wise.