If you’re slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.
I don’t know why, but the game suddenly popped into my head, this week.
So I made a quicky clone.
It’s not perfect, there’s loads missing, and there’s no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job.
There’s a red and a green cog onscreen, and you’re given a random selection of cogs to place onto the grid.
The cogs won’t all fit together perfectly, so you need to dot them around so that they will..
The red cog spins, the green one sits. Get the green to spin, and you beat the level.
Nice and easy!
If I can be bothered, I’ll add more later. For the meantime, there’s 9 levels to play through.
You can Download The Gear That Works here.
Having headed back to Blitz3D (from BlitzMax, with it’s annoying incompatibilities) I decided to make something quick and easy to test it out.
With a 1 minute timer on it.
Get all the points you can, as fast as you can.
The online scoreboards are in, and .. um.. that’s about it.
You can Download Snake Here
In what can only be described as a complete disappointment, I’ve given up with BlitzMax.
Technically, the engine’s great, the language runs fast, and things are good.
But.. It doesn’t run on some systems..
And some of the features I’d really like to use run really stupidly slow on certain other systems.
It’s a big downer.
And it’s certainly most notable with Horizontal Shooter, and it’s need to have a background that can be (shock horror) turned off!
It’d be less annoying if the Slow systems were the ones turning off the background.. Less processing power = less features.
Annoyingly, though, in most cases it’s actually the BETTER systems that end up having to turn it off.
Very curious issues, and not the type of thing that I like to have to deal with.
I’ve always coded games fairly quickly, and like to imagine that when I’m done, they’re going to work!
With BlitzMax, that’s not always the case.
And it’s a shame.
So, this week I’ve headed back to basics, and am currently playing about with my 2D-in-3D engine. For those keeping track, I created Centipong and Alien Deathmatch using this technique.. It’s certainly capable, and I’ve not had any complaints about it not working.
Unfortunately, since I’ve spent pretty much all week trying to get a nice Tile Engine up and running (with no working end results, might I add) I’ve not really got any games going.
Which is a shame.
But I’ll carry on playing about, and hopefully by next Tuesday we should have a nice new game up and running.
I’m tempted to recreate an older game.. And, honestly, I feel like I might re-re-redo Horizontal Shooter, just to make a nice happy fully working version.
But we’ll see what happens.
I might come up with something a little crazier by then!
This week’s Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game.
It’s still not anything amazing, but at least it’s something!
Hit Z/X to bounce the ball, and use the cursors to move it left and right.
Then keep heading upwards.
You get bonus points if you keep hitting the same coloured blocks, but as you get higher there’ll be more colours to get in your way.
Nice and easy.
You can download Ball Up here
I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there’s a couple of nice new-ish games to play.
First off, we’ve the 3rd version of Horizontal Shooter.. Get it here. It’s pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while, anyway.
There’s 3 more inside!
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn’t exactly the most foolproof of encryptions, and that it’s fairly easy to hack in a few fake scores.
Can’t have that!
So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It’s no super-amazing method either, but it oughta do for a while.
The extra workload has meant that I might not get time to make a new game this week. (boo!)
In the meantime, though, I have been retrofitting the new scoreboard back into the games that already had them, and I also figured I might as well start popping it into some of my other older games, too.
Expect, on Tuesday, a nice big lump of games, all sporting brand new online scoreboards, but most of which you’ve probably played before if you’re a regular here..
Still.. I’ve a few days left, though, so.. You never know.. There might be some bonus extra game in there somewhere!
This week, I haven’t entered the Wednesday Workshop. Instead I had a try at the Monthly one #013, which asked us to create a game with lots of guns, and bullets and shootyness.
Since I’d already done a decent enough shooter the other day (H~S) I decided to try my hand at something a little different.
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week’s effort isn’t anywhere near as good as last week’s!!
Still, a game’s a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week’s Wednesday Workshop #169 would be to take one or more of them, and pop them into a game.
Due to my rubbish lack of 3D knowledge, I just grabbed pictures of them, and used those instead!!
Out popped a game.
It’s not much of a game, but it’s something to play with..
You can Download Afro’s Chair here..
Meanwhile, in other coder’s news, the Monthly Workshop #12 asked folk to make games with Online Elements.
I haven’t had a chance to code anything for it, (although Horizontal Shooter does indeed have online highscores, and my whole Online Highscore system was coded as part of this challenge…) but a couple of Socoder members bothered to attempt something.
You can download HoboBen’s game here.
And download TikiHead’s game here. (Once he’s finished it!)
A quick update, albeit not a proper one..
If you download this new version of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I’ve been adding in, lately.
I’ve not really gotten around to building a bunch of levels, yet, though! So you’ll have to wait for that.
I’ll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!
Head inside to find the list of new features..
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn’t think of a decent gameplay element other than “Move the blocks”.. That’d be a most excellent waste of the characters.
So instead, I resurrected Bibbleman and Bobbleman (7th down this list), and just used them instead.
Still the same game, mind.. So if you’re worried that you’re missing out on a Bill and Ted game, open up the gfx, replace them with Bill and Ted stuff. .. See.. It’s a rubbish Bill and Ted game!
Use Bibbleman and Bobbleman to move the balls into the blocks, and then get going on the next level.
There are 5 whole levels to complete!
Shouldn’t take you too long.
You can download Bibbleman and Bobbleman here
Z/X to grab a block, Cursors to move, Spacebar to switch characters.
If you want more Bibbleman and Bobbleman, let me know…
So, probably not, then!