And a smidgeon of vaseline..

..I got an X360, and I’ve really been playing the heck out of it, lately.
It’s fun! I’m worried it’ll RROD at any minute, but while it’s still going, it’s still fun.
And last week I bought Geometry Wars 2, for 800 points, as well as Geometry Wars 1 for 400 points.
Lovely stuff.
Except, there’s something annoyingly wrong with GW2.
It’s all nice and glowy, but the “lovely glow” is also really really annoyingly blurry…

I bought a VGA adaptor for the console, and have it hooked up so that everything’s nice, and crisp, and clear. When playing GW2, it looks like someone’s splodged a ton of Vaseline all over the screen.
It’s really annoying!

More than anything, I keep reaching for my glasses and trying to clean them. It’s a basic reaction that I use whenever things look a little too blury.. Only it’s not my glasses. It’s the damn game! And the more I play it, the more irritated by it I get. It’s a shame, because it’s pretty much ruined the game for me. I can’t play it for more than ten minutes without getting another eye-strain related headache, as my eyes struggle to unblur the image.

On the plus side, I can now head back to GW1 and get much better highscores, because I can ACTUALLY SEE IT!!

Bah, humbug.

400 points > 800…

Whenever I fail to enjoy a game to it’s fullest, though, I usually find myself wanting to “Do the game myself, only without that annoying feature”, so it’s with this in mind that I’m planning on creating Alien Deathmatch 2.
I’ll fix the issues with the last one, add some new features, work out a bit more of a structure to the game, and try my best not to rub vaseline over everything.

Nice, crisp, clean graphics!
That’s the way to do it!!

The Gear That Works

If you’re slightly above the age of people who are still meant to be pissing about playing silly games, like I am, you probably remember Gearworks, from the Amiga/C64 era.

I don’t know why, but the game suddenly popped into my head, this week.
So I made a quicky clone.
It’s not perfect, there’s loads missing, and there’s no editor in sight, but as a testbed for my still growing 2D-in-3D engine, it does the job.

Basic rules.
There’s a red and a green cog onscreen, and you’re given a random selection of cogs to place onto the grid.
The cogs won’t all fit together perfectly, so you need to dot them around so that they will..
The red cog spins, the green one sits. Get the green to spin, and you beat the level.

Nice and easy!

If I can be bothered, I’ll add more later. For the meantime, there’s 9 levels to play through.

You can Download The Gear That Works here.

Another empty week…

In what can only be described as a complete disappointment, I’ve given up with BlitzMax.
Technically, the engine’s great, the language runs fast, and things are good.
But.. It doesn’t run on some systems..
And some of the features I’d really like to use run really stupidly slow on certain other systems.
It’s a big downer.
And it’s certainly most notable with Horizontal Shooter, and it’s need to have a background that can be (shock horror) turned off!

It’d be less annoying if the Slow systems were the ones turning off the background.. Less processing power = less features.
Annoyingly, though, in most cases it’s actually the BETTER systems that end up having to turn it off.
Very curious issues, and not the type of thing that I like to have to deal with.
I’ve always coded games fairly quickly, and like to imagine that when I’m done, they’re going to work!

With BlitzMax, that’s not always the case.

And it’s a shame.

So, this week I’ve headed back to basics, and am currently playing about with my 2D-in-3D engine. For those keeping track, I created Centipong and Alien Deathmatch using this technique.. It’s certainly capable, and I’ve not had any complaints about it not working.

Good stuff.

Unfortunately, since I’ve spent pretty much all week trying to get a nice Tile Engine up and running (with no working end results, might I add) I’ve not really got any games going.

Which is a shame.

But I’ll carry on playing about, and hopefully by next Tuesday we should have a nice new game up and running.
I’m tempted to recreate an older game.. And, honestly, I feel like I might re-re-redo Horizontal Shooter, just to make a nice happy fully working version.
But we’ll see what happens.
I might come up with something a little crazier by then!

Ball Up!

This week’s Wednesday Workshop #173 was a redoing of an old one. Wednesday Workshop 1 asked us to make games using only 5 objects onscreen.
Rather than doing that, I opted to take my original 5 object game, and remake it, turning it into a slightly more interesting game.

It’s still not anything amazing, but at least it’s something!

Hit Z/X to bounce the ball, and use the cursors to move it left and right.
Then keep heading upwards.
You get bonus points if you keep hitting the same coloured blocks, but as you get higher there’ll be more colours to get in your way.

Nice and easy.

You can download Ball Up here

No Game! Highscores!

I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there’s a couple of nice new-ish games to play.


First off, we’ve the 3rd version of Horizontal Shooter.. Get it here. It’s pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while, anyway.

There’s 3 more inside!

Read More

Maybe no new game this week…!!

Dum-dum-durrrr..
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn’t exactly the most foolproof of encryptions, and that it’s fairly easy to hack in a few fake scores.
Can’t have that!

So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It’s no super-amazing method either, but it oughta do for a while.

The extra workload has meant that I might not get time to make a new game this week. (boo!)

In the meantime, though, I have been retrofitting the new scoreboard back into the games that already had them, and I also figured I might as well start popping it into some of my other older games, too.
Expect, on Tuesday, a nice big lump of games, all sporting brand new online scoreboards, but most of which you’ve probably played before if you’re a regular here..

Still.. I’ve a few days left, though, so.. You never know.. There might be some bonus extra game in there somewhere!

Wootsocks..

Afro’s Chair!

Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week’s effort isn’t anywhere near as good as last week’s!!

Still, a game’s a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
..
*cough*

A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week’s Wednesday Workshop #169 would be to take one or more of them, and pop them into a game.
Due to my rubbish lack of 3D knowledge, I just grabbed pictures of them, and used those instead!!

Out popped a game.
It’s not much of a game, but it’s something to play with..

You can Download Afro’s Chair here..

Meanwhile, in other coder’s news, the Monthly Workshop #12 asked folk to make games with Online Elements.
I haven’t had a chance to code anything for it, (although Horizontal Shooter does indeed have online highscores, and my whole Online Highscore system was coded as part of this challenge…) but a couple of Socoder members bothered to attempt something.


You can download HoboBen’s game here.


And download TikiHead’s game here. (Once he’s finished it!)

Enjoy!!