I spent most of this week rebuilding a few of my older games with the new Highscore stuff, so there’s a couple of nice new-ish games to play.
First off, we’ve the 3rd version of Horizontal Shooter.. Get it here. It’s pretty much the same as ever, but with Mr Scouter from the original, thrown back in for good luck.
The new highscore method should help ward off nasty hackers from the scoreboard system.. Or at least for a little while, anyway.
Over at Socoder, someone (Naming no names.. he knows who he is..) figured out that the encryption on my Highscore system wasn’t exactly the most foolproof of encryptions, and that it’s fairly easy to hack in a few fake scores.
Can’t have that!
So I worked my arse off, early this week, and a new encryption method has been successfully trialled and put into place. It’s no super-amazing method either, but it oughta do for a while.
The extra workload has meant that I might not get time to make a new game this week. (boo!)
In the meantime, though, I have been retrofitting the new scoreboard back into the games that already had them, and I also figured I might as well start popping it into some of my other older games, too.
Expect, on Tuesday, a nice big lump of games, all sporting brand new online scoreboards, but most of which you’ve probably played before if you’re a regular here..
Still.. I’ve a few days left, though, so.. You never know.. There might be some bonus extra game in there somewhere!
Due to all manner of obscure things happening this week (A HD Crash being one of them..) this week’s effort isn’t anywhere near as good as last week’s!!
Still, a game’s a game, even without a titlescreen, music, sound, an ending, scores, or anything else like that..
A guy called Afro, over at Socoder had modelled a few little 3D objects. We all decided that the aim of this week’s Wednesday Workshop #169 would be to take one or more of them, and pop them into a game.
Due to my rubbish lack of 3D knowledge, I just grabbed pictures of them, and used those instead!!
Out popped a game.
It’s not much of a game, but it’s something to play with..
Meanwhile, in other coder’s news, the Monthly Workshop #12 asked folk to make games with Online Elements.
I haven’t had a chance to code anything for it, (although Horizontal Shooter does indeed have online highscores, and my whole Online Highscore system was coded as part of this challenge…) but a couple of Socoder members bothered to attempt something.
A quick update, albeit not a proper one..
If you download this new version of JNKPlat, you can use the inbuilt editor to play around with all the nice new features I’ve been adding in, lately.
I’ve not really gotten around to building a bunch of levels, yet, though! So you’ll have to wait for that.
I’ll be posting a new version next week with some new packs of levels, and maybe even a bunch more new features, too!
A sequel/repeat this week, as the Wednesday Workshop #167 asked us to create a game with 2 main characters.
At first I considered doing a Bill and Ted game, but couldn’t think of a decent gameplay element other than “Move the blocks”.. That’d be a most excellent waste of the characters.
So instead, I resurrected Bibbleman and Bobbleman (7th down this list), and just used them instead.
Still the same game, mind.. So if you’re worried that you’re missing out on a Bill and Ted game, open up the gfx, replace them with Bill and Ted stuff. .. See.. It’s a rubbish Bill and Ted game!
Use Bibbleman and Bobbleman to move the balls into the blocks, and then get going on the next level.
There are 5 whole levels to complete!
Shouldn’t take you too long.
A game a week’s going to be hard to keep going, so I’d like to have a nice bag of thoughts that I can pop into every now and then when the ideas start dropping off.
If you’ve a crazy zany game idea, now’s your time to get it, if not made, then at least considered 😉
Do keep in mind that “a game a week” pretty much reduces the complexity I can add to these things, so I’ll be trying my best to simplify (See Platdude’s Retro Collection!) any suggestions that come my way!
Ideas can be DS, or Windows orientated, so get going with your best! (/worst!)
This week’s Wednesday Workshop #166 asked for us to create a game that uses lots of Balance.
I couldn’t come up with anything!
So, instead, here’s JNKPlat DS 08.
It’s a complete restart of the engine, coded wholly from start, but using the old sprites so as to keep the good old fashioned style of the last one! (Although, had I redrawn the sprites… they’d pretty much have ended up the same, anyway!)
I’m not entirely sure who came up with this idea, but it’s been roaming around the internet for the past few years.
This week’s Wednesday Workshop #165 was to create a game using only one button.
So, Heck, why not!
I grabbed the generic Cowbell Hero logo from the net. I’m still not sure who originally designed it, but there it is.
In went Platdude, and a few silly songs, and then a few extra songs from the folk at ModArchive.com, and within just a few days the job was done.
And now you can play it, and be happy that Guitar Hero’s a little more complex than that, and thus well worth the money!