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Swirling Enemy Blog
11th February 2022
Got a nice enemy movement method working in this week's SmileBASIC game.

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Rather than having the enemies swarm at the player, or try to bombard them, I've left things as swooping enemy trails that pass through the screen.
Heading from point a to point b seemed a little too bland, and adding in a plain point c in-between also didn't quite give the right effect.

I then tried a few experiments to get a nice swooping effect and, after an hour or so, stumbled upon a really nice result.
I'll try to write up the method, later, and post it here as well as over on SoCoder.

For now, I'm going to try and finish off as much of the game as I can, before posting it later today.

Busy busy busy!!
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