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Progress, kinda.. Blog
11th April 2022
Currently this week's AGameAWeek Proper is looking a little bland.

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Today's task will be to jazz it up a bit, and make it feel a little more unique than it currently does.
It shouldn't be "too" hard, and I've a couple of ideas that should hopefully make things play a little more interestingly.

... But it does feel a little bit "SpikeDislike", even though the controls are remarkably different from that.
Hmmm.

"Draggly Spogs" should be playable later today, I think, maybe..
*shrugs*
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