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3rd February 2023
You'd think I'd've done more than enough maze generation stuff to know how to easily make a nice big sprawling maze by now..
You'd be wrong!!
I haven't the foggiest what I'm doing.

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Currently the maze layout for this game is looking very much like every other version of Futrino that I've made.
Today I need to find a way to make each "room" look a little more varied than that, sprinkling in additional walls and paths for the player to navigate through.
It might be easier if I stripped out the usual "border" wall style entirely, and come up with a whole new method for making these things.

Perhaps carve out a path, instead of having all the empty space.

That'll be today's task. Trying to make this not-too-similar to previous Futrino iterations.. Because, really it shouldn't be.
The gameplay might end up being vaguely similar, but it also won't be.
.. Hopefully..!
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