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Stroke My Munky! Blog
10th March 2011
I just thought of a really good game..
but... .. Not entirely sure how doable it'd be.
.. hmm.. another time perhaps..

Anyhoo, Monkey.
So far so good.
A .. "nice".. looking frontend, with a quick top-10 list, and a swooshy menu.

It'll get fixed up as time goes by, but for now I'm going to push on and try to build a quick test game.
Since Monkey can cope with Web/Desktop/Mobile systems, I need to consider different input methods.
I'm currently thinking that focussing on the Web version might be better.
Imagine it's a Flash game, code with a mouse pointer in mind, then strap on extras later.
So, Keyboard for the desktop edition, and multi-touch/accelerometer for mobile get added only once the game initially works..

Whether that'll work out, I'm not sure.
The idea of making AGameAWeek with only a mouse pointer is a little unnerving.
I do like my tappitytap frantic games.

Perhaps, instead, I might do each game as it comes, and only try porting it if it works well enough.
I'm not entirely sure, at this point, to be honest.

In fact, I'm still not 100% on the whole Monkey thing, yet.
It's raising. I'm probably up to about the 90's, now, but there are still niggling little things.

I can, from what I can see, only save one line of text.
foook!
For the current framework, that line of text is 30 highscores and 10 settings, all seperated by |'s,
It happily works for now, but for level editing, that'll be a bitch!

Seems that Mark might be forcing me to upgrade my server.
...
FFSMark, I'm not made of money!!
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Monkey-x , Glbasic , Monkey_or_glbasic
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