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Ninja, Duck! .. so far.. Blog
18th April 2011

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Today I'm hopefully working on the gameplay a bit, but since it's already half twelve and I've done no coding so far, things aren't looking promising!
Sometimes I get into a musical mood, and there's nothing I can do but fiddle with that for a bit.
Today I tweaked the old NinjaDuck theme around a bit, to make a similar sounding title theme, and a few other jingles and things.
Seems to be working out, but I think I'll try to come up with another tune to go alongside it, especially if I'm planning to do different "worlds".

Things done so far.
1. 5 new little animals drawn (and the old 3 reused!)
2. 1 Ninja movement kinda sorted, but still not feeling "just right", so I'll keep tweaking.
3. 1 very very familiar background!
4. some nice clouds and trees, and possibilities for anything else I can haphazardly manage to draw!

Thoughts so far involve things like properly laid out levels, a few targets per level, and things of that style, but since I've not even begun to code the actual gameplay, I really have no idea what that'll be.
I DO know I'd like "Ninja, Duck!" to have a level called "Spike, Dislike!!" though, so I guess that means all the levels are getting titles. *sigh* I always give myself larger tasks!

hmm.. what else?
Idigidragon seems to kinda blend in with the graphical style, so he'll probably wind up being a big evil boss character, or something.
I always say "Will be a boss character", but never actually end up adding bosses to my games, so keep that in mind, and don't be surprised if he never turns up!

OK, gotta keep coding.
CULater!


Oh, and I might add a "Evil Robotic Cute Creatures" disclaimer, or something!!
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