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AGameAWeek Gold - Blockman Forever Blog
17th March 2013
Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clone, but with a rule tweak.
No lives!!
No powerups, either!-=-=-

Blockman Forever



Simple enough, and a nice big arena to play in, too.
Of course, having a great big tile-based arena running on a PC has it's drawbacks.
As I tried to play it, this morning, it was evident that extreme slowdown was taking center stage. A shame.
It's not really noticable until you get to the edges where (for reasons I can't remember!) my quickly bodged together tilemap doesn't display the wraparound arena.
um.. not sure on that one.
If I bothered to remake this, today, that'd be fixed, along with the slowdown.
But we've just done Blockman Gets Hungry, and I'm not really in the mood for a bog-standard pacman game, so I don't think we'll be revisiting this one, any time soon.

It's a fun enough enough game, and it has (still working!?) online highscores, too, but it's not quite Blockman Gets!
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