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Icon Builder Blog
26th June 2013
Note : This app is included with my Monkey Skeleton, so if you've already grabbed that, you needn't bother grabbing it again!

If you're trying to write games for all these different systems that Monkey can handle, you've probably wanted to shout at Apple and Google for having created so many stupid sodding icon sizes.
It's enough to drive you crazy!!

When I first started building my Monkey Framework, I figured it'd be handy to have a program to create all these silly little things.
This is that!
-=-=-

Open the zip, and you'll find two folders.
One is a MyFakeApp.data folder, with nothing more than a simple logo-hd2.png image.
Nothing major.

The other folder contains the program, the icon, and the backing image.

Run the proggy, and it'll sit there for a few minutes, building a bunch of files.

Generated are a pile of icons in an icon/ folder, suitable for iOS, with correct filenames and sizes.
There's also a launch/ folder, which contains all the correct Default.png images for iOS.
In addition, there's a icons_extra/ folder with random generic icons at various sizes. The 512_Transparent one being handy for GooglePlay uploading, and 64_Full being useful for general web placements..
There's even a feature/ folder which holds two simple sized images for GooglePlay.

You can play with the backing.png, replace with whatever you'd like, or delete it entirely for a random coloured splodge.
Icon-xyz.png can be replaced as required.
Additionally, if you place this in your Monkey Dev folder, and it contains a "MyGame.build/android/" folder, this app will replace the icons in there, so that on your next compilation, all is well.
'cos I'm far too lazy to do that stuff, myself!

You can Download Icon Builder here, or as part of the Monkey Skeleton here
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