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Things you can't see...! Blog
13th January 2010
Audio!

As you probably noticed, the past 100-or-so of my games have had a rather generic set of numbered sound effects, ranging 001 -> xyz.wav
Today I decided that I might as well make that a more permanent feature, so super-BlitzMax-engine now includes quick "LoadSFX" and "PlaySFX" functions that will work solely with those files.
Neat!

Music will still probably be handled separately, since I'm still not quite sure what I'm doing with those, yet.

Either way, there's a specific 256 channel setup (2x what the DS can handle, no need to go nuts!) that will set everything >channel 5 to be "Sound Volume", and everything <5 to be "Music Volume", so that's three nice sliders working as they oughta. (With #3 being "Master Volume")

Hurray for sound, and hurray for volumes.

Finally, you'll be able to shut up the music in my games!!!
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