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Y7 - D122 : Oranges, Spikes and Apples Blog
2nd May 2015

Developments


Continuing with the new edition of SpikeDislike, and I'm still adding basic elements into the engine.
I've a whole lot of work to do on the game, including all the graphical styles and things like that, but for now I'm happy that it's totting up the combos in the way it should be.



Scoring and Death are now both firmly inside the engine, and you can easily go from menu to play to death in just a couple of seconds! Exactly the way SpikeDislike oughta be.
As you can see, I'm also testing out "Goal" limits, so those should be making a comeback, too. (You'll have to unlock the "50 Shades of Dislike" mode in SpikeDislike2 to see this!)

Anyway, on we go, and hopefully things will turn out nice in the end. *fingers crossed*

-=-=-

Daily Doodle : Fruit


Platdude's decided to do a little bit of art.
At first he got a friend to pose naked, but since Platizens are simply made of flat-shaded yellow blocks, there wasn't much for him to paint.

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If you'd like to stuff my mailbag, you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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