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Y7 - D135 : A Day at the Beach Blog
15th May 2015

Developments


Yesterday I started a new theme. A road, some sand, some water, stars, moon and some boats.
SD3_012

In terms of effort, it wasn't exactly a difficult theme to create, but along the way I stumbled over a ludicrous amount of bugs that were lingering in the game's engine.
You'd think, after the past few weeks, that all the annoying stuff would now be long gone, but .. nope..
Background objects were overlapping the foreground tiles, stars were showing up over the top of floors, and all manner of other odd behaviour was going on.
Still, at least I could SEE the issues, this time around, unlike that silly Lava theme, where everything's too dark to see anything!

So, with bugs fixed and the theme looking "ok", it's time to move on to the next theme. .. Or maybe some music for this theme? Not sure.. We'll have to wait and see what kind of mood I'm in, today!

-=-=-

Daily Doodle : Taking a Ride


Platdude goes for a ride, and waves to.. um.. whoever that is.

Mailbag

Today's mail comes from TimmyTot666

How often do you remember your dreams?

TimmyTot666



Fairly often, depending on the content. If there are bees in the dreams, they'll wake me up with a startle, and I'll be in a Bee-Wary mood all day!!!
Typically, though, my dreams are boring and mundane, and are usually about coding.
My dreams are as boring as my regular awake-time, and I often find myself working on a new game idea, or fixing a bug, or occasionally tappity-tapping away at something important.
Then I wake up, realise that none of it actually happened, and have to do it all over again!

Stupid dreams.. Grrr

Many MANY AGameAWeek games have evolved from gameplay ideas featured in my dreams, so I'm thankful that I tend to remember what was going on in them.

If you'd like to stuff my mailbag, you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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