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Y7 - D170 - ChuckABall iOS Blog
19th June 2015

Developments


Hurray! Another week, another iOS release.
This week, ChuckABall shows up in the AppStore, and people go CRAZY for it!!
..
... Probably not, but they should, because it's an awesome game.
Lovely and simple, and great for that 10 second wait that you just can't stand waiting through.
Jump in, play a level (or ten), jump out. It does exactly what you need from a game of it's type.



You can BUY ChuckABall for iOS here for the low low price of 79p, or $0.99, or whatever happens to be the lowest price available in your country's AppStore.

.. Meanwhile.
I've been playing about with the Boxsplosions level generator, and have mostly gotten it working to a moderately decent degree. The game is, however, still incredibly simmplistic, and I get the feeling that it might be more fun if I try adding some extra elements into it.
I'll be trying some bits and pieces out, later today, and seeing what does/doesn't work well in the game.
.. Although, I get the feeling I already did that with Boxsplodings.. hmm...

-=-=-

Daily Doodle : Waiting...



Whilst I'm waiting for SpikeDislike3 to get through AppleReview, Platdude's waiting for a train.
Poor Platdude..

Mailbag

Today's mail comes from Muzak

If you took every video game song you ever created and stuck them all together, how long would that track it be?

Muzak



If you count a single one of my looping MOD tracks, then the track would go on forever and ever and ever..
A more honest answer would be to grab all the mp3's, gather them all together into a single folder, right click the folder, and see what Windows says... Well.. Assuming Windows still bothers to do that, anyway...

*waiting...*

Windows suggests it's 8 hours, 25 minutes and 38 seconds.
948Mb, 267 MP3s.
Blimey!

If you'd like to stuff my mailbag, (please do!!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.

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