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Y7 - D286 - Player Two Blog
13th October 2015

Developments


Getting close to the end of my first run through all the OUYA games.
Only (Only?!) another 15 or so games to go, and we'll have a complete OUYA collection.
So far there's been no major issues, but since I'm nearing the end of the list, there are a few kinks that need ironed out.
For starters, I need to stress test my multiplayer code.
JNKBombers, Neon Bike Challenge and NeonPlat Extreme all include varying degrees of Multiplayer interaction.
Previously, if a certain controller failed to work correctly, I could give people a list of working controllers, as I knew they'd be playing it on an OUYA where those things usually worked..

Now, I need to make things even more sturdy, since the device they're playing on could be any number of different things.
Currently, my code on GameStick is ONLY working for Player One, and that's no good at all.

Once I've figured that out, I then need to create a bunch of new levels for Sheep Goes Right, and pad it out a little to make it seem a tad more complete.
I'll also try my hand at JNKPlat level editing, but .. no promises, there.

It's all coming together, nicely.
.. And then I need to go through them all over again, for the sake of the new PlayJam device, where none of them seem to be bloomin' well working at all. Grrr..

MusicAL



Meanwhile, I made another choon!

-=-=-

Daily Doodle : An Early Start



SantaPlat is having to make an early start on things, this year, as the new Rein-Mice aren't quite as good as the Rein-Deer.
Mr SantaPlat is very cruel to his little animal friends!

Mailbag : Empty


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