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Y7 - D293 - Codeless Blog
20th October 2015

Developments


I spent most of yesterday trying to get a lot of broken things to work, but nothing seemed to happen.
Still no progress on the NextGen-PlayJam device, which is still crashing like a crazy driver.
Still no progress on getting all of my audio to play on the LastGen-PlayJam device, which seems to ignore every 10th-or-so PlaySound command.
Still no progress on getting the controls working on my Archos Gamepad, which is driving me up the wall.

Android wasn't designed to be this flamin' difficult.
It was supposed to be "One OS, Job done", but hardware manufacturers are cutting corners left, right and centre, and it's making the entire experience a total pain in the arse.
*sigh*
I should probably stop ranting about this, and chop all my games down to a manageable version.
But one look at the Invisible Munky level in SpikeDislike3, and it all becomes far too apparent that the Android edition is getting the crap-end of development, as far as quality's concerned.
Hell, even the HTML version looks better!

Bah, humbug!

-=-=-

Daily Doodle : Deceptively Difficult



Speaking of things that are much harder than they oughta be, Platdude's trying his hand at the good old Cup'n'Ball game.
He thinks it's harder than SpikeDislike!

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