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Y7 - D315 - Waiting.. Blog
11th November 2015

Developments


After another hour or so of tweaking, I finally got Sheep Goes Right uploaded to both OUYA and PlayJam. Hopefully the game passes through without any issues, but I'm slightly worried that there might be memory based complications.
When I tested JNKBombers on my Razer Forge, I didn't spot any errors, but upon review, they send me a "Out of Memory" log, which suggested the Forge might not be all it's cracked up to be.
I suspect this to be a case of the system multitasking.
On OUYA, if you quit a game, it closes it, and DOES NOT Multitask.. This means, whatever amount of memory it has, gets used exclusively on the game at hand.
Android doesn't normally have such a feature enabled, meaning each and every task running gradually sucks up all the memory, until the whole thing starts to fail in places unintended.

My first few uploads to PlayJam were littered with such "issues", until I asked them "Do your devkits have Multitasking enabled", and they went "Oh yeah...."
o_O!

So, whether Sheep gets a pass or not will probably be entirely down to multitasking. The game is rather large, what with all those lovely hi-res artsy assets all over the place.
The .apk is a whopping 14Mb, and pretty much all of that is loaded into memory during play, so it is trying to cram a lot in. (Although, to be fair, 14Mb isn't exactly an amazing amount of data!)

MusicAL




Meanwhile, I took some time out from all the coding, to make a new choon.
Hurray!

-=-=-

Daily Doodle : Cleaning the House



Platdude's doing some very-late Spring Cleaning, but is being watched...

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