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Damn Crates Blog
22nd January 2016

MusicAL



Also available at SoundCloud
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Developments


It's my own fault, really. I should've been accounting for collectables this whole time.

But I didn't, and when it came to placing powerups inside crates, I realised the 16x16 grid of the walls ended up giving me teensy tiny, almost imperceptible powerups, whereas if I used the floor-tile resolution, I'd've had giant 64x64 pixel crates all over the place.
Instead, then, I opted to use 32x32 pixels crates, which means I now have a game with three differently-sized grids, and all the chaotic collision detection that comes with such a silly thing.

Oh dear...

Oh dear, oh dear...

Still, the crates are now functioning as they oughta, and adding the actual powerups will be today's simple task.
.. hopefully!

Daily Doodle : Hoveboard, My Arse!



Platdude bought a hoverboard, but is incredibly disappointed with his purchase.
Hoverboards shouldn't have wheels.
The clue's in the title.

Mailbag : Empty

If you'd like to stuff my mailbag, (Please do!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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